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Message
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argus1000
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argus1000
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 606,
Visits: 11.6K
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Hello, I find it difficult to make a character's eyes sparkle like in the pic. I'm not talking about adding a map to the glow channel (that would only make the WHOLE eyes glow). Adding a reflection map to the reflection channel doesn't seem to work either, not with PBR anyway. It seems adding an extra spotlight on the eyes seems to work somewhat. That, and adding B2M on the eyes, I seem to get a mediocre result by playing with the roughness settings, but not enough. There must be a way just to make the eyes really shine. Thanks.
My latest movie THE GOLDEN MAN, and a few others: https://www.youtube.com/channel/UCIl1EqVCKitZzLqaNnLK0BA
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Rogue Anime
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Rogue Anime
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 548,
Visits: 3.4K
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Argus - There are probably more than a few ways to do this. One way would be to use a spot or point light with a really limited falloff range in front of your subject with 'Reflection' adjustments in your modify tab while you have the 'CC EYES' highlighted under the materials list. Another way would be to go into your visual tab, and adjust the 'Tracing' - this is one of those things you apply very sparingly, or your get glare on the eyes in any light. Hope this helps a little. ~V~
Val RogueAnanda
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argus1000
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argus1000
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 606,
Visits: 11.6K
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RogueAnime, Thanks but, unfortunately, the "tracing" feature under the Visual tab doesn't work for me. I guess I'll stick to adding a light. I'm surprised there isn't a setting to specifically regulate the degree to which the eyes sparkle, like there is in Daz Studio and Carrara.
My latest movie THE GOLDEN MAN, and a few others: https://www.youtube.com/channel/UCIl1EqVCKitZzLqaNnLK0BA
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Am7add9
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Am7add9
Posted 6 Years Ago
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 468,
Visits: 9.3K
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select the eyes in the scene manager then go to the materials and adjust metallic and roughness if the shader type is pbr if the shader type is traditional adjust the specular and glossiness
note: you do need some sort of light in front and preferably facing the eyes.
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Rogue Anime
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Rogue Anime
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 548,
Visits: 3.4K
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telecaster (1/27/2018) select the eyes in the scene manager then go to the materials and adjust metallic and roughness if the shader type is pbr if the shader type is traditional adjust the specular and glossiness note: you do need some sort of light in front and preferably facing the eyes.Even better! Thanks ~V~
Val RogueAnanda
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Rampa
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Group: Forum Members
Last Active: Yesterday
Posts: 8.2K,
Visits: 62.5K
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The eye material wont do all that much. You should work on the "Cornea" material. It's the outside layer, so you can select it with the dropper, or from the list.
Also. For the reflection slider to work, you must set the material opacity to less than 100. I use 99.
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Rogue Anime
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Rogue Anime
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 548,
Visits: 3.4K
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Rampa (1/27/2018) The eye material wont do all that much. You should work on the "Cornea" material. It's the outside layer, so you can select it with the dropper, or from the list. Also. For the reflection slider to work, you must set the material opacity to less than 100. I use 99.Rampa - Thank you - Is this process going to be applied in CC2, iClone or either? ~V~
Val RogueAnanda
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animagic
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animagic
Posted 6 Years Ago
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Group: Forum Members
Last Active: 5 days ago
Posts: 15.8K,
Visits: 31.3K
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The PBR eyes provided in iClone are better than the ones in CC, which look dull. I start out with iClone eyes and then tweak the material further (especially Roughness).
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Rampa
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Group: Forum Members
Last Active: Yesterday
Posts: 8.2K,
Visits: 62.5K
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@Rogue
It works the same in both iC and CC.
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thedirector1974
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thedirector1974
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 783,
Visits: 5.2K
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Rampa (1/27/2018) For the reflection slider to work, you must set the material opacity to less than 100. I use 99.Really? I just tried reflection on the corona material an it work, even with 100% opacity ...
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