Good topic, KT. Nice addition, Rogue.
Filmmaking versus Animation
...and...
Storytelling versus a series of clips
STORYTELLING:
I love a good story, and I really love trying to craft them. It's fairly easy to come up with "an idea," but even turning that into a story that pulls you from one scene to the next is challenging. I've probably referenced this before, but I really enjoy this "writing" workshop held by Austin Madison of Pixar. The best part get started about half-way through:
https://youtu.be/aLVi0hjNrig?t=1768
To me, one of the enlightening (yet obvious) concepts that came out of it was, "Because of that." In a good story, things unfold in a way that seems "necessary" and "natural." Even plot twists and turns have a good cause and effect nature to them. Things should not be random.
In the workshop, they craft a little story, and the end result is a very cute story with an amazing amount of heart. If you want to jump straight to the result, it's right here (but there is a great montage of him drawing, about a minute before this link) - (the "story" is only a minute or so, the remainder of the video is Q&A):
https://youtu.be/aLVi0hjNrig?t=2512
Also check out https://www.khanacademy.org/partner-content/pixar and you can see "The art of storytelling" and other topics.
TECHNICAL WORK:
Rogue Anime (1/14/2018)
...there are some here who have vision beyond the scope of their talents...I think I'd like to put myself in that category. My vision and my "eyes" exceed my ability to execute. But at least I'm self-aware enough to not delude myself about my talents.
I love the technology and all the toys to go with modeling, texturing, and animation. Even audio tools (to a lesser extent), and my NLE (mostly as a necessity). But mostly I fancy myself as someone who wants to tell stories. The problem is, it's a lot of work and takes a lot of time to do the animation.
I always use "busy life" as an excuse. It's largely true, so sometimes it's a "reason" but other times it's more of an excuse. But what I do is play with individual features, but only on rare occasions do I attempt to put in all together into a finished project.
It's the same for me with Substance Painter (and to a lesser extent, Substance Designer). I can see things that need to be fixed in other people's work, even though their skills far exceed my own, but I have been able to provide well-received "constructive comments" while knowing I couldn't make anything half as good myself. I'm also able to help solve technical issues from time-to-time.
Actually, I think I have a bit of a split personality: I'm a technologist and a storyteller.
BACK TO MOVIE MAKING AND EDITING:There's an interesting discussion about the importance of editing. Sometimes it's the details of selecting a shot, or the pacing of the cuts. But it can also be "editing the story."
A Big Edit...
It is amazing how bad the original
Star Wars was in the first rough-cut George Lucas screened with Stephen Spielberg and Brian De Palma, and how much better it was after they re-sequenced some of the scenes. I many ways, they "re-wrote" the story so scenes flowed better, and the action and energy was not interrupted in random ways.
How Star Wars was Saved in the Edit:
https://www.youtube.com/watch?v=GFMyMxMYDNkA Smaller Edit...
I recently watched a movie with the director's commentary. ("Pride and Prejudice" - 2005 -
http://www.imdb.com/title/tt0414387/?ref_=nv_sr_1)
In a ballroom dance scene, the director and editor made a masterfully edited scene, involving wide shots, close-ups of faces, close-ups of hands touching, and so on. They were immensely pleased with themselves. A few days later, when looking for a particular bit of footage, they watched through a rather long, single-camera shot of the dance. The director looked at his editor and asked, "Are you thinking what I'm thinking?" They made the decision to through away a two-day editing masterpiece and replace it with a simple uninterrupted cut from one camera, which was beautiful.
I know from my own experience how easy it is to get attached to something; a clever camera angle, an inside joke, a witty like of dialogue. But you must be willing to through away anything in order to make room for something else that makes the movie better. Easy to say, difficult to do.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
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