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LookingGlassGraphics
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LookingGlassGraphics
Posted 7 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 173,
Visits: 1.1K
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I noticed there were some issues with eyes disappearing in CC3 when placing some clothing onto custom characters. I don't know if anyone else is having the same issues, but I do see some of you are definitely having issues with the eyes. I submitted a support ticket and hope to resolve the issue or receive feedback on troubleshooting soon. Good luck all.
 J. Rosa Marketplace Link: Looking Glass Graphics
Primary
NVIDIA GeForce RTX 3060 Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz, 32.0 GB RAM, 12 GB Dedicated Ram Secondary
NVIDIA GeForce GTX 1080 Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, 32.0 GB RAM, 4 Core(s), 8 GB Dedicated Ram
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tq.linux
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tq.linux
Posted 7 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 117,
Visits: 5.5K
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Hi! I think that OpacityMap is more important to the eyelashes. In iClone7, It's serious to control only eyelashes. (I don't know DS4.) 1)" Morph and Bone" information is shared by "FitTo".  2) 3DX7 Setting  3) In this case, Blink= Genesis8Male's EyeClosed + Genesis8MaleEyelashes's EyeClosed . The number of the "FitTo" and the number of the element related to an expression are proportional. (Parhaps)
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pruiz
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 101,
Visits: 1.8K
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Do I understand from this that the Transparency map needs to be in both diffuse and opacity boxes in 3DX? Also I end up with eye moisture with no texture or color - just plain white edge showing. My question re eyelashes also encompasses the actual parenting of the lashes (they are a sort of geograft). There seems to be no geograft control of eyelash morphs from the eyes themselves - just an independent uncoordinated lash. Is there a need to somehow activate the lashes in 3DX? tq.linux (4/6/2018)
Hi! At transplantation, there is a lot of trouble of eyelashes. A famous countermeasure is "Chooses OpacityMap". 
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R Ham
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 628,
Visits: 4.1K
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"Less clicks good, more clicks bad."
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tq.linux
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tq.linux
Posted 7 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 117,
Visits: 5.5K
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Hi! At transplantation, there is a lot of trouble of eyelashes. A famous countermeasure is "Chooses OpacityMap". 
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pruiz
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 101,
Visits: 1.8K
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Has anyone figured out what happens to the mapping of the eyelashes in G8F figure or how to map them? Does the G8 conversion pack take them into account.They are a separate 'figure' in Daz - I cannot figure out how to make them work in iclone 7.
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R Ham
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 628,
Visits: 4.1K
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"Less clicks good, more clicks bad."
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R Ham
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 628,
Visits: 4.1K
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"Less clicks good, more clicks bad."
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slavoisard
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slavoisard
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 58,
Visits: 699
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No news yet, still rigging eyes manually... Should be in next update... hopefully !
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judahcor
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judahcor
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 3,
Visits: 259
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Anyone happen to have any updates on time frame for this patch - found that you can get eyes to work using the autoconversion files from 6 but then the mouth doesnt open correctly lol
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