Hi everyone, just wanted to share a tutorial that I'm excited about. I'm not an expert in with knowing all the best settings to make Displacement textures with 3DCoat look the best it can but it's trial and error and I'll share what I've learned so far.
My signature background below this was created with the same technique that I eventually imported and animated in iClone. I hope you like it, subscribe if you do and you'll get easier access to some of my other tutorials along the way.
I'm also planning another tutorial about how to bring the textures back into iClone and turn on displacement within but also the technique to get it working in Indigo Renderer -it's pretty tricky to do and have shared the process somewhat in my signature below.
| i7 -4790K 4.0GHz | 32 GB | GeForce RTX 2080 Ti 11GB | GTX 970 x4 | Window10 | Zbrush 2018 & Keyshot | Maya 2014 | Adobe CS6 | Sonar Producer X3 | iClone Pro & 3D Exchange Pipeline 7 | DTS Master Audio Suite | Perception Neuron 32 Alum Edition | Akeytsu
Everything here was modeled in Zbrush, Rigged in Akeytsu, animated in iClone 7 and Rendered in Indigo Render 3X - Fully Noobed, no years of experience, must have vision and drive -completely oblivious to time.
Scene was almost 3 Million polygons. Since it wasn't covered in any tutorials or the manual I learned the hard way.. Set iClone to use quick shader and set any displacement to 0 when exporting to Indigo Project files. Enable any displacement levels in Indigo.