I've been creating characters and setting their materials from Traditional to
PBR. They look great in Character Creator 2 and iClone 7.
Then, as soon as I export to 3DXchange (for importing to Unreal engine), the materials automatically revert to Traditional: if I look at the materials panel in
in 3DXChange it's showing Diffuse, Bump and Specular maps instead of Diffuse, Bump, Metallic and Roughness. The same thing happens when I export directly from iClone.
Am I missing something? Is there a workaround for this, or does the iClone suite prevent you from exporting characters with
PBR materials for some reason?
Please help! :-/