Profile Picture

Why do my PBR materials automatically revert to Traditional when I export characters?

Posted By modernstoryteller 8 Years Ago
You don't have permission to rate!

Why do my PBR materials automatically revert to Traditional when I...

Author
Message
modernstoryteller
modernstoryteller
Posted 8 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 69, Visits: 316
I've been creating characters and setting their materials from Traditional to PBR. They look great in Character Creator 2 and iClone 7.
Then, as soon as I export to 3DXchange (for importing to Unreal engine), the materials automatically revert to Traditional: if I look at the materials panel in in 3DXChange it's showing Diffuse, Bump and Specular maps instead of Diffuse, Bump, Metallic and Roughness. The same thing happens when I export directly from iClone.
Am I missing something? Is there a workaround for this, or does the iClone suite prevent you from exporting characters with PBR materials for some reason?
Please help! :-/




Reading This Topic

0 active, 0 guests, 0 members, 0 anonymous.
No members currently viewing this topic!