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By modernstoryteller - 8 Years Ago
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I've been creating characters and setting their materials from Traditional to PBR. They look great in Character Creator 2 and iClone 7. Then, as soon as I export to 3DXchange (for importing to Unreal engine), the materials automatically revert to Traditional: if I look at the materials panel in in 3DXChange it's showing Diffuse, Bump and Specular maps instead of Diffuse, Bump, Metallic and Roughness. The same thing happens when I export directly from iClone. Am I missing something? Is there a workaround for this, or does the iClone suite prevent you from exporting characters with PBR materials for some reason? Please help! :-/
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By modernstoryteller - 8 Years Ago
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NEvermind, I worked this out.
For anyone with the same problem: you have to manually set up your PBR materials in Unreal. :-( Here's a video showing how: https://www.reallusion.com/character-creator/export-3d-character.html
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By animagic - 8 Years Ago
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The problem is that 3DXchange has not been updated (yet) to support PBR. We are trying to convince RL to do something about that (and make 3DX 64 bit).
I believe the iClone export just piggybags on 3DXchange's FBx export capabilities. It's just that you don't have to call 3DXchange separately.
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