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4u2ges
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4u2ges
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
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animagic (12/27/2017) It must be a mistake because the issue is marked as "Active" in FT, so it has never even be "Assigned", which is the first step for it to be resolved and then released.Exactly right! And I mentioned it in my first post last week: https://forum.reallusion.com/FindPost351409.aspxHowever, I have another bug report in tracker (about extended bones on a timeline) which have been fixed with the release of 7.0. But it's still carrying an "Assigned" status. So God knows how it works... I just needed a clarification/confirmation. Otherwise the issue would be considered as fixed and they might never revisit it.
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animagic
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animagic
Posted 8 Years Ago
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Group: Forum Members
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It must be a mistake because the issue is marked as "Active" in FT, so it has never even be "Assigned", which is the first step for it to be resolved and then released.
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4u2ges
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4u2ges
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
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I certainly hope it was an honest mistake to report a fixed issue, while it was not, but no one from RL would come forward to explain, confirm or deny - and that is wrong! From the list of issues fixed in v7.2: - Some projects experience the loss of Torso track keys when the dope sheet keys of the Motion Layer Track is moved. Feedback Tracker
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4u2ges
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4u2ges
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
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I got some updates. The original fix (Convert to Curve Data) works well on small timeline clips. But for long clips it is simply unacceptable. It does create many additional keys. Not that much as flattening and sampling.. but still enough to practically stall iClone when it comes to adding/editing motion keys. So back to square one. I could've probably dealt with split torso keys (deleting them as main key is moved). But things got even worse. If torso bone was moved/rotated, I cannot simply delete the split key - it has to be moved and reunited with the main key (which is also OK). The worst part is that I cannot apply ANY presets other than linear to the key where torso movement is applied. Since the key is not solid, I got slipping feet all over the place when I apply a curved preset!! And this is totally unacceptable! There is no fix for that and my project is doomed. I strongly encourage RL to take a look at that small attached project and come up with some sort of solution to "solidify" original keys without creating addition sampled keys. SAMPLE PROJECTThank you Feedback Tracker Entry
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Kelleytoons
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Kelleytoons
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
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Sigh -- another one to block.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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4u2ges
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4u2ges
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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WB swooop, yet once again ;)
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Me3Dtoo
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Me3Dtoo
Posted 8 Years Ago
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Group: Banned Members
Last Active: 8 Years Ago
Posts: 23,
Visits: 184
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4u2ges (11/22/2017) I am yet to play with Curve Editor and figure out what exactly "Convert to Curve Data" option does.Curve Data use's a 3-point value to display animation. Displays the animation on (X,Y,Z) tracks.
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4u2ges
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4u2ges
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
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I got the fix!!! Right mouse click on a track > Curve Editor > Convert to Curve Data :exclamation::exclamation::exclamation:So it had something to do with Curve Editor. I installed it but never had a chance to use it. And whatever happened to some of my projects/tracks was the influence of Curve Editor. After clicking that option, it's getting grayed out and affected track does not leave the hollow key behind anymore. I am yet to play with Curve Editor and figure out what exactly "Convert to Curve Data" option does. Now wonder just who had beta tested this thing... :alien:
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4u2ges
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4u2ges
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
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No, I cannot really have that. It was just a test. I need to have all my original keys intact, as I often go back clean, add/change some transitions and so on. I will just have to deal with split keys until there is an update/fix available from RL. It's in FBT.
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Rampa
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Group: Forum Members
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Patient indeed!
You do get a clean slate, at least, when you flatten it. You can also sample just specific parts if you want.
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