X,Y and Z coordinates do not point in the same direction in all programs.
The coordinate axis that points upward is known as it's "Up Axis."
Programs such as iClone's and 3ds Max have an "Up Axis" of (Z).
Programs such as Blender - Maya - Unity.... have an "Up Axis" of (Y).
When exporting to Blender from 3dxch or CC... use the following export settings..
Click the Blender tab.
...now your bones are exported in the (Y+)... Y POSITIVE
Up Axis cooordinate.
If you were exporting from 3dxch or CC to 3ds Max or Unreal.... programs with the up axis (Z)
You would use the (Y-) export settings.
...exporting in the (Y-) Y NEGATIVE
Up Axis coordinate.
Hope This Helps
2 Years Ago by