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Problems importing FBX form CC to Blender

Posted By henrik_71 7 Years Ago
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henrik_71
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Hi

I export character from CC as FBX and import into Blender for Binding a Dress.

But the character that is imported is somehow way distorted.

See image:
https://www.dropbox.com/s/baiz0c44pju3uwq/import-blender.jpg?dl=0

I have tried several characters

Any ideas what this can be.
Edited
7 Years Ago by henrik_71
wires
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What you show is normal for any character imported into Blender. Take a look at the tutorials and help available in this thread

Gerry



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Wuv3D
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henrik_71 (11/15/2017)
...I export character from CC as FBX and import into Blender for Binding a Dress.
But the character that is imported is somehow way distorted.

Where is it distorted? 
https://forum.reallusion.com/uploads/images/6914ef58-35ab-46e7-b928-5c5d.png
Rampa
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Blender displays the length of a bone along the Y axis, and most everything else displays the length of the bone along the Z axis. That is why you see bones sticking out in strange ways. The joints and hierarchy are fine, and will not be effected by the alternate display.

When you bring the file back into CC, or anywhere else, it will display as expected.
henrik_71
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ok perfect, thx.
Wuv3D
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henrik_71

X,Y and Z coordinates do not point in the same direction in all programs.
The coordinate axis that points upward is known as it's "Up Axis."

Programs such as iClone's and 3ds Max have an "Up Axis" of (Z).
Programs such as Blender - Maya - Unity.... have an "Up Axis" of (Y).

When exporting to Blender from 3dxch or CC... use the following export settings..
Click the Blender tab. 
...now your bones are exported in the (Y+)... Y POSITIVE Up Axis cooordinate. Wink

If you were exporting from 3dxch or CC to 3ds Max or Unreal.... programs with the up axis (Z)
You would use the (Y-) export settings.
...exporting in the (Y-) Y NEGATIVE Up Axis coordinate.

Hope This Helps Smile


Edited
7 Years Ago by Wuv3D



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