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Body and Face Rigging Tutorial For Custom Character

Posted By RyderHS 8 Years Ago
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RyderHS
RyderHS
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Thank you, i also will try the export skin weight maps tool.. Then, I will try to transfer it to the new character.

                                             
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Wuv3D
Wuv3D
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In Max... I turn on Edit Skin:
~ Select the bone
https://forum.reallusion.com/uploads/images/cfe9274c-ec92-4627-84bc-76e6.png

~ Select the vertices "I want to weight
~ Give it a weight value.

https://forum.reallusion.com/uploads/images/eacabd4c-e9cb-4e28-8352-b9b3.png

Red is 100% weighting
Orange is 75 - 90%
Yellow is around 50%
Blue is around 10 - 30%

Notice the vertices between the UpperArm and LowerArm
THE WEIGHT IS 50% for Both Bones. = smooth even blend at the ELBOW.

Do this for ALL "Bending" sections.
~ Spine / Neck / Shoulders
https://forum.reallusion.com/uploads/images/b7a65885-7313-4a30-94fd-7772.png

~ Between the Shoulder / UpperArm
~ At the KNEES
~ Neck and Head
~ Ankle and Foot
~ Foot and Toe
~ HIPS and Upperlegs
https://forum.reallusion.com/uploads/images/5fe2cf18-1bd1-46b7-b532-efd1.png
~ HIPS and Spine

~ WRIST and LowerArm
https://forum.reallusion.com/uploads/images/5d6278be-2d23-4fd2-8ab7-1db7.png

RyderHS
RyderHS
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I have some problems about skin weight maps.

https://forum.reallusion.com/uploads/images/f5aaf31f-2721-4ac0-b66b-0c80.jpg

                                             
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Wuv3D
Wuv3D
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RyderHS (11/12/2017)
Unfortunately, i could not understand. :rolleyes:
No need skin weight map?

You do need a skin weight map. The mesh vertices are weighted to the bone. The bones animate the mesh.
https://forum.reallusion.com/uploads/images/695a9ff4-f923-4bd9-b6fe-5240.png

When iClone physics is applied to the mesh.... The mesh needs a physics weight map to tell iclolne how to deform the mesh.

Can you publish a tutorial?

No.... but If you load a CC character into Maya and look for yourself..

https://forum.reallusion.com/uploads/images/45acc209-1cc2-4c00-a830-7346.png

I will help you understand.https://forum.reallusion.com/uploads/images/3fb1188e-5db7-4809-96e4-c001.png



RyderHS
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Unfortunately, i could not understand. :rolleyes:
No need skin weight map?
Can you publish a tutorial?

                                             
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Wuv3D
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vidi (11/12/2017)
.... That is the the swooopish way :laugh:
Great to understand and the best suggestion wit the CC Rig with all this twist bone for a beginner. ^^


It's a great way to learn.

Example: "Twist Bones"
RyderHS.... your looking for the "Correct Bones" to Mao in 3dxchange.

Find the "Bone" that controls each limb.

Practice..... "what controls the arm?"
> Rotate a bone that appears to be the "Shoulder Bone." <
"Does the entire arm rotate?"\
If so, map that bone as the "shoulder bone."

Find the "UpperArm Bone".... select the next bone in the hierarchy.
Map this as your Upperarm bone in 3dxchange.
_______________________________________________________________

Find the "Foream Bone"

CAREFUL HERE!
There is a Twist Bone... between the UpperArm and Forearm bones.
Thees bones helps prevent "Gimbal Lock."

This twist bone DOES NOT rotate "The Rest of the Arm"
It rotates "A Small Section of the Mesh."

Select the NEXT bone.  "This baby roates the arm PROPERLY.
This is your Forearm Bone for 3dxchange.
_____________________________________________________________

Now, find the bone that controls the entire leg.
= upperleg bone

Finally:
Find the bone that move the entire character.
= ROOT bone.

You do NOT map this twist bone in 3dxchange.
_________________________________________________________________________

Also: Twist Bones
Look at the characters skin (In Maya)
> Some bones are skin bones.
> Some bones ONLY Twist the Rig, NOT skinned to the mesh.
Write down ALL skin bones.... speeds up the whole process.

vidi
vidi
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.... That is the the swooopish way :laugh:
Great to understand and the best suggestion wit the CC Rig with all this twist bone for a beginner. ^^


-------------------------------------------------------------------
liebe Grüße vidi




Wuv3D
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How do I rig the body and face of this character in Maya

Until you find the tutorial your looking for.... Reallusion is a Great Teacher.
1. Load a CC character into Maya.
2. Write down the bone naming convention.
3. Pay attention to the bones "Hierarchy."
Note: it's simply an FK skeleton.
...simple skin and bones.

Now create Maya bones using Maya Hunam IK names.
Link Correctly
FREEZE there Rotations.
Skin it.
Readyl for importing.
(No Controllers, nor anything else)
..just mesh, bones and skin.

 and send to 3dXchange?

Reallusion has this tut availalbe. Youtube.

How do i setup the face in 3dXchange's expression editor?

Reallusion has this tut availalbe. Youtube.

RyderHS
RyderHS
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Ok. :)

Thank you very much.


                                             
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vidi
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Rigging and  wheightpainting is not the part of iClone or 3D xchange 
You need it do in another 3D tool , therefore is there not a tutorial for iclone 
but here is the Whitepaper for the Gamebone Rig in iClone 


but do not be disappointed if it does not work in character creator then, because we have say it several times, already .:D


-------------------------------------------------------------------
liebe Grüße vidi





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