|
Author
|
Message
|
|
RyderHS
|
RyderHS
Posted 8 Years Ago
|
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 84,
Visits: 405
|
Hi, I'm looking for detailed rigging lesson from start to finish (with skin weight map tutorial). For example, How do I rig the body and face of this character in Maya and send to 3dXchange? How do i setup the face in 3dXchange's expression editor? https://www.reallusion.com/ContentStore/ccdproduct.html?contentid=ACC120CIENU000020160419005I did not found such a detailed tutorial of Reallusion. I'm waiting for StudioToKoMotion's help..
Reallusion Certified Director
|
|
|
|
|
vidi
|
|
|
Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
|
You Question is different task from the Link Rigging a Character from scratch ist not the same to create a Morphtarget like in this Link . Maybe you looking not for a Rigging tutorial but a Tutorial to create a CC Avatar Morph with a sculpting Tool ? In this case you export the CC as obj , reshape the CC Mesh eg. in sculptries and import it in CC as Morphslider. 3Dxchange , weightpainting and rigging is not needed.
------------------------------------------------------------------- liebe Grüße vidi
|
|
|
|
|
RyderHS
|
RyderHS
Posted 8 Years Ago
|
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 84,
Visits: 405
|
In this case you export the CC as obj , reshape the CC Mesh eg. in sculptries and import it in CC as Morphslider. 3Dxchange , weightpainting and rigging is not needed. How can i do it, i guess, CC must have the checksum file path for the obj, can you show it with a tutorial? For example, https://www.turbosquid.com/3d-models/water-park-slides-3d-max/1093267Or https://www.turbosquid.com/3d-models/male-character-3ds/525305
Reallusion Certified Director
|
|
|
|
|
RyderHS
|
RyderHS
Posted 8 Years Ago
|
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 84,
Visits: 405
|
Hmm, yes, i think, I have to work a little bit.
Reallusion Certified Director
|
|
|
|
|
vidi
|
|
|
Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
|
Again, you mix different things You can not export a obj from another resource to CC like in your example
But the Tokomotion Link is a Mouse reshaped from the CC Mesh
Describe exactly what you want , it is still not clear .
------------------------------------------------------------------- liebe Grüße vidi
|
|
|
|
|
RyderHS
|
RyderHS
Posted 8 Years Ago
|
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 84,
Visits: 405
|
Ok, how i make a cc character in an object i designed in maya? (I want to see the rigging process, I'm looking for a tutorial)
Reallusion Certified Director
|
|
|
|
|
vidi
|
|
|
Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
|
Ok, how i make a cc character in an object i designed in maya? not possible ,you can only reshape a CC Mesh for to make a Morph
------------------------------------------------------------------- liebe Grüße vidi
|
|
|
|
|
paulg625
|
paulg625
Posted 8 Years Ago
|
|
Group: Forum Members
Last Active: 3 Years Ago
Posts: 388,
Visits: 1.4K
|
Are you going to be working in Maya? I know some for Lightwave in setting up rigging and some tutorials and there was a guy for 3D max here... Here is one for Maya who sounds pretty good for Maya Rigging for just good info on Rigging Lightwave Rigging and just good rigging info Are you planning on creating morphs or bones if bone import here is a tutorial for Iclone 5 But should still work the same in 7. Facial bone rig import to IcloneAND : as Vidi stated you wont be bringing this into CC it would be exchange into Iclone so no access to CC clothing you would have to create your own. this is just for getting a character you create into Iclone. The CC would be to create a morph target from an existing shape. In which you take an existing character or Object and move around the polygons with out adding or taking away any, into a shape you want and setting it up as a target morph.
|
|
|
|
|
animagic
|
animagic
Posted 8 Years Ago
|
|
Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
|
I'm not an expert, like vidi, just an animator, but I feel you are making things complicated for yourself, judging from the character samples you're posting. A character created in an external application could be used into iClone after importing and lining up the bones in 3DXchange, but it would be a so-called non-standard human character, and you would not have the benefits of the CC morph system. If it is a regular human you want to create, you are much better off starting with a basic CC character and working from there, unless you enjoy modeling and rigging...:) Unfortunately, there is no face creation from a photo for CC characters directly in iClone or Character Creator, so for that you need to use CrazyTalk 8 Pipeline. You create the face in CT8 and then export it as an RLHead, which can be used in both iClone and CC.
|
|
|
|
|
RyderHS
|
RyderHS
Posted 8 Years Ago
|
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 84,
Visits: 405
|
Thank you very much for the answers. I already watch this tutorial. (Facial bone rig import to Iclone) But, why did not I find the beginning of this tutorial, (Facial bone rig import to Iclone) I wish these were also explained.. So, how was applied the facial rigging, also, how the skin weight map was applied..
Reallusion Certified Director
|
|
|
|