Profile Picture

Body and Face Rigging Tutorial For Custom Character

Posted By RyderHS 8 Years Ago
You don't have permission to rate!
1
2

Author
Message
RyderHS
Idea.png
RyderHS
Posted 8 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)

Group: Forum Members
Last Active: 4 Years Ago
Posts: 84, Visits: 405
Hi, I'm looking for detailed rigging lesson from start to finish (with skin weight map tutorial). For example, How do I rig the body and face of this character in Maya and send to 3dXchange? How do i setup the face in 3dXchange's expression editor?
https://www.reallusion.com/ContentStore/ccdproduct.html?contentid=ACC120CIENU000020160419005

I did not found such a detailed tutorial of Reallusion.
I'm waiting for StudioToKoMotion's help..

                                             
Reallusion Certified Director
vidi
vidi
Posted 8 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 10.8K, Visits: 40.2K
You Question is different task from the Link  
Rigging a Character from scratch ist not the same to create a Morphtarget like in this Link .
Maybe you looking not for a Rigging tutorial but a Tutorial to create a CC Avatar Morph with a sculpting Tool ? 
In this case you export the CC as obj , reshape the CC Mesh eg. in sculptries and import it in CC as Morphslider. 3Dxchange , weightpainting and rigging is not needed. 


-------------------------------------------------------------------
liebe Grüße vidi




RyderHS
RyderHS
Posted 8 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)

Group: Forum Members
Last Active: 4 Years Ago
Posts: 84, Visits: 405
In this case you export the CC as obj , reshape the CC Mesh eg. in sculptries and import it in CC as Morphslider. 3Dxchange , weightpainting and rigging is not needed. 


How can i do it, i guess, CC must have the checksum file path for the obj, can you show it with a tutorial? For example, https://www.turbosquid.com/3d-models/water-park-slides-3d-max/1093267
Or
https://www.turbosquid.com/3d-models/male-character-3ds/525305

                                             
Reallusion Certified Director
RyderHS
RyderHS
Posted 8 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)

Group: Forum Members
Last Active: 4 Years Ago
Posts: 84, Visits: 405
Hmm, yes, i think, I have to work a little bit.

                                             
Reallusion Certified Director
vidi
vidi
Posted 8 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 10.8K, Visits: 40.2K
Again,  you mix different things 
You can not export a obj from another resource to CC like in your example 

But  the Tokomotion Link is a Mouse reshaped  from the CC Mesh 

Describe exactly what you want , it is still not clear . 


-------------------------------------------------------------------
liebe Grüße vidi




RyderHS
RyderHS
Posted 8 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)

Group: Forum Members
Last Active: 4 Years Ago
Posts: 84, Visits: 405
Ok, how i make a cc character in an object i designed in maya? (I want to see the rigging process, I'm looking for a tutorial)

https://forum.reallusion.com/uploads/images/30b8a1bb-8c90-46a7-b990-a2e2.jpg



                                             
Reallusion Certified Director
vidi
vidi
Posted 8 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 10.8K, Visits: 40.2K
Ok, how i make a cc character in an object i designed in maya?

not possible ,you can  only reshape a CC Mesh for to make a Morph 


-------------------------------------------------------------------
liebe Grüße vidi




paulg625
paulg625
Posted 8 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.4K reputation)Distinguished Member (2.4K reputation)Distinguished Member (2.4K reputation)Distinguished Member (2.4K reputation)Distinguished Member (2.4K reputation)Distinguished Member (2.4K reputation)Distinguished Member (2.4K reputation)Distinguished Member (2.4K reputation)Distinguished Member (2.4K reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 388, Visits: 1.4K
Are you going to be working in Maya?  I know some for Lightwave in setting up rigging and some tutorials and there was a guy for 3D max here... 
Here is one for Maya who sounds pretty good for Maya Rigging  for just good info on Rigging Lightwave Rigging and just good rigging info  Are you planning on creating morphs or bones if bone import here is a tutorial for Iclone 5 But should still work the same in 7. Facial bone rig import to Iclone


AND : as Vidi stated you wont be bringing this into CC it would be exchange into Iclone so no access to CC clothing you would have to create your own. this is just for getting a character you create into Iclone. The CC would be to create a morph target from an existing shape. In which you take an existing character or Object and move around the polygons with out adding or taking away any, into a shape you want and setting it up as a target morph.



   
RyderHS (11/11/2017)
Hi, I'm looking for detailed rigging lesson from start to finish (with skin weight map tutorial). For example, How do I rig the body and face of this character in Maya and send to 3dXchange? How do i setup the face in 3dXchange's expression editor?
https://www.reallusion.com/ContentStore/ccdproduct.html?contentid=ACC120CIENU000020160419005

I did not found such a detailed tutorial of Reallusion.
I'm waiting for StudioToKoMotion's help..


animagic
animagic
Posted 8 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 15.8K, Visits: 31.4K
I'm not an expert, like vidi, just an animator, but I feel you are making things complicated for yourself, judging from the character samples you're posting.

A character created in an external application could be used into iClone after importing and lining up the bones in 3DXchange, but it would be a so-called non-standard human character, and you would not have the benefits of the CC morph system.

If it is a regular human you want to create, you are much better off starting with a basic CC character and working from there, unless you enjoy modeling and rigging...:)

Unfortunately, there is no face creation from a photo for CC characters directly in iClone or Character Creator, so for that you need to use CrazyTalk 8 Pipeline. You create the face in CT8 and then export it as an RLHead, which can be used in both iClone and CC.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

RyderHS
RyderHS
Posted 8 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)

Group: Forum Members
Last Active: 4 Years Ago
Posts: 84, Visits: 405
Thank you very much for the answers.
I already watch this tutorial. (Facial bone rig import to Iclone) But, why did not I find the beginning of this tutorial, (Facial bone rig import to Iclone) I wish these were also explained..
So, how was applied the facial rigging, also, how the skin weight map was applied..

                                             
Reallusion Certified Director

1
2



Reading This Topic