vidi (11/12/2017)
.... That is the the swooopish way :laugh:
Great to understand and the best suggestion wit the CC Rig with all this twist bone for a beginner. ^^
It's a great way to learn.
Example: "Twist Bones"
RyderHS.... your looking for the "Correct Bones" to Mao in 3dxchange.
Find the "Bone" that controls each limb.Practice..... "what controls the arm?"
> Rotate a bone that appears to be the "Shoulder Bone." <
"Does the entire arm rotate?"\If so, map that bone as the "shoulder bone."Find the "UpperArm Bone".... select the next bone in the hierarchy.
Map this as your Upperarm bone in 3dxchange.
_______________________________________________________________
Find the "Foream Bone"CAREFUL HERE!There is a Twist Bone... between the UpperArm and Forearm bones.
Thees bones helps prevent "Gimbal Lock."
This twist bone DOES NOT rotate "The Rest of the Arm"
It rotates "A Small Section of the Mesh."
Select the NEXT bone. "This baby roates the arm PROPERLY.
This is your Forearm Bone for 3dxchange._____________________________________________________________
Now, find the bone that controls the entire leg.
= upperleg bone
Finally:
Find the bone that move the entire character.
= ROOT bone.
You do NOT map this twist bone in 3dxchange._________________________________________________________________________
Also: Twist Bones
Look at the characters skin (In Maya)
> Some bones are skin bones.
> Some bones ONLY Twist the Rig, NOT skinned to the mesh.
Write down ALL skin bones.... speeds up the whole process.