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Hair Animation to Unity

Posted By The Mohab 9 Years Ago
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The Mohab
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The Mohab
Posted 9 Years Ago
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Hi,

How to carry the hair animation form IClone 7 to Unity?
Alternatively, if there is no way, how to rig the hair adding bone/s to it so I could animate it in Unity?

*I have Iclone 7, Exchange Pipeline 7
vidi
vidi
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How to carry the hair animation from IClone 7 to Unity?
Soft Cloth is not possible to backing in FBX animation
Alternatively, if there is no way, how to rig the hair adding bone/s to it so I could animate it in Unity?

No way with Iclone , but you can export the Hairmesh as obj and rig it in your favorite 3D Tool 
Springbones animation can stored , but not vertex animation 



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wildstar
wildstar
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if the main objective its only render your animation inside unity you can export your character with softcloth in alembic and load it inside unity

Infusion_edu
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Posted 8 Years Ago
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Hello, I'm wondering if I use the avatar toolkit could I add bone to any prop/obj? I plan to be using iclone  long term so making use of everything is the plan. there is a tail in avatar toolkit with spring effects which is awesome to replace a ponytail. but prefer not to mod the hair mesh. thanks 
Pixtim
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Hello,

Transferring animations with alembic format to Unity is not a good idea, the generated weights are much too heavy.

I think the right way is to transfer animations to FBX format and re-implement physical dynamics weight maps to use Unity's physical engine on clothing and hair.

Iclone uses black and white bitmap files as weight maps. There is the possibility to save them as an independent file.
https://forum.reallusion.com/uploads/images/da4dc3f6-2acf-42d9-a61f-0b18.jpg

That's what I'm doing now when I have to integrate character animations into my Cinema4D software. The problem I had was that the Cinema4D physics engine uses vertex maps and not bitmaps. I had to find a plug'in to convert bitmap to vertex map.
But now it works very well. It's adaptable and lightweight.

It's been a while since I'm using Unity anymore, so I will not be able to tell you the way. I do not know if it uses vertex map or bitmap.
But I think it's on this side that you have to look for a good method ...

https://forum.reallusion.com/uploads/images/0a0894ca-d56b-4356-859c-f08b.jpg

Infusion_edu
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Thanks Pixtim for your fast reply, it is golden info that helps broaden my 3d brain power.. I'm wondering with iclone software and an iclone character can I  change hair from soft cloth to spring effect so it will have extended bone already mapped in it? I'm guessing soft cloth is the newer of the 2 effects so it should be simple.... ish..

Infusion_edu
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just wanted to add .... the horse animation you can edit the  spring of the tail... it would be great if you could do  this for clothes to.
Pixtim
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the spring principle works with bones.
For the hair, it is difficult to create bone chains for each strand of hair. This is why we use a physical mechanics that applies directly to polygons.


https://forum.reallusion.com/uploads/images/0a0894ca-d56b-4356-859c-f08b.jpg




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