Hello,
Transferring animations with alembic format to Unity is not a good idea, the generated weights are much too heavy.
I think the right way is to transfer animations to FBX format and re-implement physical dynamics weight maps to use Unity's physical engine on clothing and hair.
Iclone uses black and white bitmap files as weight maps. There is the possibility to save them as an independent file.

That's what I'm doing now when I have to integrate character animations into my Cinema4D software. The problem I had was that the Cinema4D physics engine uses vertex maps and not bitmaps. I had to find a plug'in to convert bitmap to vertex map.
But now it works very well. It's adaptable and lightweight.
It's been a while since I'm using Unity anymore, so I will not be able to tell you the way. I do not know if it uses vertex map or bitmap.
But I think it's on this side that you have to look for a good method ...