How to carry the hair animation from IClone 7 to Unity?
Soft Cloth is not possible to backing in FBX animation
Alternatively, if there is no way, how to rig the hair adding bone/s to it so I could animate it in Unity?
No way with Iclone , but you can export the Hairmesh as obj and rig it in your favorite 3D Tool
Springbones animation can stored , but not vertex animation