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AverageJoe
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AverageJoe
Posted 16 Years Ago
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No, that certainly did not have a real time look to it, although it was a goo animation... But it was obviously a prerendered scene...
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Casina__
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Casina__
Posted 16 Years Ago
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Group: Forum Members
Last Active: 16 Years Ago
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hello here is another example of a poser vid... looks realtime to me http://www.youtube.com/user/dezmondel#p/a/u/2/9Qgorapl5rk :)
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AverageJoe
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AverageJoe
Posted 16 Years Ago
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I too like real time animation, but only in game engines, where I can control the flow of action programmatically, either by triggers or writing programming scripts. But using real time animation in iClone just doesn't feel right to me... I find it fustrating to work with using the whole director mode... So I'd either prefer programmatic control such as found in real game engines, or more traditional animation methodologies. iClone can do traditional animation, but it's just not as intuitive as native 3D application, which of course could be just due to my experience. Plus I strongly dislike the timeline interface... But I don't suppose any of that has any real pertinence to the discussion at hand... Sorry.
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Illustrator Cathy
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Illustrator Cathy
Posted 16 Years Ago
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Last Active: 11 Years Ago
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Don't get me wrong - Poser is a fine program for modeling and texturing human models. But its strength is not animation. The main reason being the massive poly count needed to make those models look life-like. You can of course use programs like ZBrush's plug-in Decimation Master to bring those poly counts down if you are determined to fluidly animate a Poser model. Personally, I've used Poser since version 1 and it is in part responsible for my introduction to creating in 3D. But when it comes to animation and storytelling I turn to iClone. I am sold on the idea of real-time animation and after years of struggle and frustration, waiting all night for 2 seconds of film to render, I find real-time animation to be an absolute miracle. Cathy :hehe:
Just click on the graphic to go there.
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sumthinwong
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sumthinwong
Posted 16 Years Ago
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Last Active: 8 Years Ago
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Here's another one made with Poser and other software
http://www.auroratrek.com/episodes.html
All arts is political, otherwise it would just be decoration. And all artists have something to say, otherwise they'd make shoes.
Earl of Oxford
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Casina__
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Casina__
Posted 16 Years Ago
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Group: Forum Members
Last Active: 16 Years Ago
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hi I did a search myself...over at u tube and there doesn't seem to be anything except tutorials...
It's nice to play with all the programs :)
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Illustrator Cathy
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Illustrator Cathy
Posted 16 Years Ago
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Group: Forum Members
Last Active: 11 Years Ago
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Thank you for those examples! Cathy :hehe:
Just click on the graphic to go there.
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Casina__
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Casina__
Posted 16 Years Ago
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Group: Forum Members
Last Active: 16 Years Ago
Posts: 47,
Visits: 80
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Illustrator Cathy
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Illustrator Cathy
Posted 16 Years Ago
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Group: Forum Members
Last Active: 11 Years Ago
Posts: 929,
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It's pretty simple really. Regardless of any Poser Hoopla you hear - how many films animated with Poser have you actually seen on YouTube or Vimeo? End of story. In the real world where the rubber meets the road, Poser can't animate. Use iClone for animation. Cathy :hehe:
Just click on the graphic to go there.
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peteradam6
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peteradam6
Posted 16 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
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For what it's worth, for future readers trying to decide between the two. Get both. They are each excellent tools, and Poser can be very usefully used with iClone and the popVideo Converter. I'd say they are each about as complicated as each other, and are approx the same price-point when all likely factors are accounted for.
Here are some advantages and disadvantages:
* iClone has the more "normal" interface.
* Poser can effectively do real-time rendering, since its instant preview shaders are really quite good now. If you render using those rather than the "production" level rendering, you can get some fairly fast and dirty movies. Maybe taking 30 minutes to make what iClone could output in one minute.
* Poser has fairly good sketch-style and cartoon cel-shading. iClone doesn't.
* A high-quality frame in Poser with a lot of complexity and good lighting is still going to take 10 minutes to render, at least. In iClone it's on the screen and running at 40 frames per second in real-time. That means Poser is really best for very short animation clips (such as your movie's facial close-ups, or brief sweeping panoramas) and for making still images at print-quality.
* Poser has a vast amount of content available, but that content usually has "dependencies" - you buy one pack and find it needs three other packs to work. Apart from some of the clothing, iClone doesn't often have that problem.
* Poser and DAZ can handle much higher-poly props and characters than iClone.
* Clothing in Poser is generally of a high-quality, and there's a lot of "erotic" stuff. If that's what you want then iClone is rather limited in that area. Poser has some very good cloth physics.
* Poser has more third-party plugins and add-on software.
* Poser has a much bigger user base, and there's generally more documentation, even books and video sets. But iClone's documentation is outstanding when judged against the small size of the community.
* Both have awkward content library management views. But Poser in particular make it really difficult to find content and it scatters the bits you need (textures, props, characters) all over the place in the library. Stuff is installed by publisher name rather than grouped together logically. Some publishers put stuff in really stupid places. Really really annoying, although there are third-party addons for management and Poser Pro 2010 claims to do a better job (it's actually worse - just with keywordsearch). Just getting and keeping a big content library organised is a full-time job in Poser 7 or 8 or Pro 2010. iClone is much easier, but the library interface would still be a little more polished.
* Poser is currently much stronger in terms of the range of animals, kids, monsters. However, they can all be brought into iClone with the new 3DXchange Pro.
* It's still a nightmare to grab onto characters accurately in Poser... so easy to grab the wrong thing/part/character with the cursor. Sure, there are the dials, but this issue is a major issue which hasn't been addressed for years. Poser still has hundreds of severe usability flaws that Smith Micro just doesn't seem to care about.
* Poser is resting on its laurels now. iClone is still lean and hungry and developing at a fast pace. it's an exciting place to be.
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