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Iclone and Orion without post-processing

Posted By diomkal 2 Years Ago
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diomkal
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Posted 2 Years Ago
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I just  recorded in Orion without touching anything and I transmitted the FBX file in  3DXChange to transform it into IMotion.

Here is the  result I have in Iclone 6 with some camera movements to see some detail.

https://youtu.be/5zpBh5_TpUk

I use the  0.90 trial version of Orion HTC Vive + 3 HTC Tracker + the 2 base station.

It's pretty  promising. If maybe the Iclone team could also look at this side to give us  more possibility, this would be interesting. That is just a suggestion.

And in addition,really the support is reactive and fast.

animagic
animagic
Posted 2 Years Ago
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Interesting, looks quite good. Thanks for sharing!


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toystorylab
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Wow, if this needed no mocap refinement/cleaning this looks really good w00t
So you used 3 Vive Trackers and 2 Base Stations, equipment worth approx. 750 $...
Plus an annual subscription of 500 $...
No need for pulling suits, cables...
Seems to be an option for me BigGrin
How big should/can the "walk around"- space be? In square meters? (min-max)
Thanx for showing your results...




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paulg625
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Thanks for sharing, looks interesting.
donald.dade
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Hi,

OK, I'm even later to this party than I was for Mike Kelly's thread, but I can't get Orion to work.

I got the Orion trial, recorded an FBX to a Genesis avatar, and opened it in 3DXchange 7. It plays fine and seems to work perfectly. But I exported it and it results in no motion whatsoever.

Can you detail the steps you took? I'd appreciate any help you can give.

Thanks,

Donald



"Where there is a bash prompt, there is a way."




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