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HACK YOU DISPLAY AND GET BETTER QUALITY OUTPUT IN ICLONE 7

Posted By wildstar 8 Years Ago
Rated 4.2 stars based on 5 votes.
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HACK YOU DISPLAY AND GET BETTER QUALITY OUTPUT IN ICLONE 7

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wildstar
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Posted 8 Years Ago
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illusionLAB (7/25/2017)
I vote for "no hacks".  I just rendered the same sequence three times in three different ways all with the same result - as it happens I have a high end Quadro card in this computer... which doesn't use DSR.  I have a pretty good gaming card in my other computer which I also use with iClone - so presumably the results are always going to be different depending on your graphics card and how big you have your viewer displayed?  Sheer lunacy - we need a real solution.


1- use your game card
2 - use the dsr hack for ultra hd resolution on 1080p monitor
3 - before start your render put final quality (without supersampling ) and put full screeen or the most big viewport you can in a 4k resolution monitor.
4 - render.

i will upload in few minutes the presentation on my last post with DSR hack using 4k resolution ( desktop ) and results are amazing
 

animagic
animagic
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One thing I noticed when testing the hack is that DOF is less effective compared to regular rendering. I could not really get the background blurry enough to put the emphasis on a character in close up. Still, it's an interesting discovery and it's amazing that it actually works.



wildstar
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animagic (7/25/2017)
One thing I noticed when testing the hack is that DOF is less effective compared to regular rendering. I could not really get the background blurry enough to put the emphasis on a character in close up. Still, it's an interesting discovery and it's amazing that it actually works.


use the hack with "final quality" without supersampling

TonyDPrime
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I actually found that, for one specific scene, that kept getting flickering on hair, that no matter what setting or res via DSR x4, it did not give me the proper anti-aliasing that I could get at SS-High (3x3).
This was likely one unique instance I since ran into, just means I found a situation where the Super Sampling was the feature I wanted.  
(FYI - Not the scene I linked to below)

But when it comes to DOF, I have since found that if you can get all you want from 'Preview', then go with that because it will zip through the frames seemingly no matter what res you are throwing at it.  And it will in fact render at that resolution.

Here was my first test render where I got a good gradient from blur to sharp without jaggies.  See chairs in back.  
It was 1000 frames, each frame took .96 Seconds to render (!!!), for a total render time of 16 minutes @3500 x 1969, w/DOF.  (Down-rezd to 1080p for the upload here) 

wildstar
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TonyDPrime (7/25/2017)
I actually found that, for one specific scene, that kept getting flickering on hair, that no matter what setting or res via DSR x4, it did not give me the proper anti-aliasing that I could get at SS-High (3x3).
This was likely one unique instance I since ran into, just means I found a situation where the Super Sampling was the feature I wanted.  
(FYI - Not the scene I linked to below)

But when it comes to DOF, I have since found that if you can get all you want from 'Preview', then go with that because it will zip through the frames seemingly no matter what res you are throwing at it.  And it will in fact render at that resolution.

Here was my first test render where I got a good gradient from blur to sharp without jaggies.  See chairs in back.  It rendered 1000 frames at .96 FPS, for a total render time of 16 minutes @1080p, w/DOF.


for objects or characters with opacity maps or any material with transparency the only way its using the fog tip, iclone cant deal with DOF and opacity or transparency maps at same time so if you have a scene with transparency maps and you want dof in this scene the only way is using the FOG trick


Kelleytoons
Kelleytoons
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Didn't that glass table of yours in the final scene use transparency, Wildstar?  Or are you just saying it's *maps* that cause the problem, not opaciy settings?



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Mike "ex-genius" Kelley
wildstar
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Kelleytoons (7/26/2017)
Didn't that glass table of yours in the final scene use transparency, Wildstar?  Or are you just saying it's *maps* that cause the problem, not opaciy settings?


Anything that has opacity or is transparent is ignored by DOF. 
Either an opacity map or simply placing transparency on the material
rogyru
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Lmao Wildstar and TonyDPrime must be trolling some of the BS they come out  is mind blowing
TonyDPrime
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rogyrue (7/26/2017)
Lmao Wildstar and TonyDPrime must be trolling some of the BS they come out  is mind blowing


I agree, Mind is Blown wide open now!
YEAAAAAH BABY!!!!!
WOOOOOOOOOOHOOOOOOOOOO!!!!!

Peter (RL)
Peter (RL)
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Thank you all  for sharing your findings. Please be assured this will all be reviewed and tested by the iClone team to see how we can improve the rendering process. 

                                                                

Peter
Forum Administrator

www.reallusion.com



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