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Minimum Weight Paint Requirements For CC Cloth

Posted By Lord Ashes 9 Years Ago
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Lord Ashes
Lord Ashes
Posted 9 Years Ago
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I have successfully created a number of clothing items using the Blender Work Flow.
However, there are some items that I am having troubles importing and the common factor seems to be my weight painting because if I weight paint it differently I get different import results.
For example, I have created a cape. Yes, I realize the for a cape I could just make it a soft cloth accessory or prop but the point here is identifying what the minimum requirements are.
Starting with one extreme, if I make the contribution from all of the bones 0 (which is typically what a cape would have assuming your collision detection is good) then CC tries to associated the mesh with the CC EYE and tells me that it is an incompatible mesh. Not sure why it is making any associations but OK.
So, I add a little 100% bone association to the Upper Arms where the cape wraps around the shoulders. Now trying to import the FBX into CC causes CC to get to 21% and then crash (Windows generic crash dialog only).
When I added a tiny amount (around 20%) association to the root, spine1, spine2 and hip bone then CC gives me a cryptic [CC] Skin Error instead.
However, if use the same mesh and Transfer Weights from CC Body, the import works fine (except that the results are not proper for a cape because the bottom of the cape splits like pants).
This tells me that there is no problem with the mesh, it all seems to be related to the weight paint.

So can we get some more specific minimal requirements for CC Cloth weight painting? For example, is there some bone that must have some association?



"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts"
Bowser and Blue, Busting The Breast

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Forum Post Minimum Weight Paint Requirements For CC Cloth By Lord Ashes ( 9 Years Ago )
Forum Post [quote]Starting with one extreme, if I make the contribution from all... By but0fc0ursee ( 9 Years Ago )
Forum Post [quote][b]but0fc0ursee (7/23/2017)[/b][hr][quote]Starting with one... By wires ( 9 Years Ago )
Forum Post Lord Ashes, It's a weight "Assignment" issue that needs refinement... By but0fc0ursee ( 9 Years Ago )
Forum Post [quote][b]but0fc0ursee (7/23/2017)[/b][hr]Lord Ashes, It's a weight... By Lord Ashes ( 9 Years Ago )
Forum Post [quote][b]Lord Ashes (7/24/2017)[/b][hr][quote][b]... This is why I... By but0fc0ursee ( 9 Years Ago )
Forum Post [quote][b]Lord Ashes (7/24/2017)[/b][hr]... This is why I am asking... By but0fc0ursee ( 9 Years Ago )
Forum Post [quote]Yes, hence my question of: So can we get some more specific... By vidi ( 9 Years Ago )
Forum Post [quote][b]vidi (7/24/2017)[/b] I can't believe that RL can your a... By Lord Ashes ( 9 Years Ago )
Forum Post [quote]Starting with one extreme, if I make the contribution from all... By but0fc0ursee ( 9 Years Ago )
Forum Post [quote]but0fc0ursee (7/25/2017): Skin weight values MUST add up to... By Lord Ashes ( 9 Years Ago )
Forum Post [quote][b]Lord Ashes (7/26/2017)[/b][hr] [quote][b]but0fc0ursee... By but0fc0ursee ( 9 Years Ago )
Forum Post I have done this in Blender many times and thus I know that you do... By Lord Ashes ( 9 Years Ago )
Forum Post [quote][b]Lord Ashes (7/27/2017)[/b][hr]I have done this in Blender... By but0fc0ursee ( 9 Years Ago )
Forum Post [quote][b]but0fc0ursee (7/27/2017)[/b]For a Cape: (Turn On Physics) 1.... By Lord Ashes ( 9 Years Ago )
Forum Post BTW, here are some shots of test object made in Blender. The object... By Lord Ashes ( 9 Years Ago )
Forum Post [quote][b]Lord Ashes (7/28/2017)[/b][hr] ...two bones are directly... By but0fc0ursee ( 9 Years Ago )
Forum Post [quote][b]Lord Ashes (7/28/2017)[/b][hr]...different weight paints... By but0fc0ursee ( 9 Years Ago )



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