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AasmundSchei
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AasmundSchei
Posted 8 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 225,
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I have a model which I would like to bind to the iClone bones, so I wonder if that is possible. I know how to get custom content to a scene (thanks to Vidi) but I want to import a whole character from Maya and bind it to the iClone bones. Due for asking is that I cannot make my cloth meshes fit into the CC2 basemeshes nomather what I do, so it would be great with a custom basemesh.
_______________________________________________________________________ CGI, VFX and 3D enthusiast Tools: iClone - Character Creator - 3DXChange pipeline - Photoshop - Maya - UnrealEngine and CryEngine Laptop: [RIP 2014-2017] ASUS ROG G550JK - 12GB ram - I7 4700HQ @ 3.0ghz - Nvidia GeForce 850 2GB vram - Windows 10 pro Desktop: ASUS ROG Maximus IX Formula - 16GB ram - i7 7700K Kaby Lake @ 4.2ghz - ASUS GeForce ROG 1080 8GB Strix advanced - M.2 NVMe: Samsung 960 500GB - Windows 10 home
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Peter (RL)
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Peter (RL)
Posted 8 Years Ago
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Group: Administrators
Last Active: Last Year
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Yes you can import a 3rd party character into 3DXchange 7 Pro/Pipeline and convert it to a non-standard character by mapping the bones. Once converted Non-standard characters can use all iClone motion files and be animated in the same way as standard iClone characters.
Peter Forum Administrator www.reallusion.com
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AasmundSchei
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AasmundSchei
Posted 8 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 225,
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Thanks for your reply, I will try that :)
_______________________________________________________________________ CGI, VFX and 3D enthusiast Tools: iClone - Character Creator - 3DXChange pipeline - Photoshop - Maya - UnrealEngine and CryEngine Laptop: [RIP 2014-2017] ASUS ROG G550JK - 12GB ram - I7 4700HQ @ 3.0ghz - Nvidia GeForce 850 2GB vram - Windows 10 pro Desktop: ASUS ROG Maximus IX Formula - 16GB ram - i7 7700K Kaby Lake @ 4.2ghz - ASUS GeForce ROG 1080 8GB Strix advanced - M.2 NVMe: Samsung 960 500GB - Windows 10 home
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 8.2K,
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Here's a tutorial.
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