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Is it possible to rebind a custom non-CC base character to the iClone bones?

Posted By AasmundSchei 8 Years Ago
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Is it possible to rebind a custom non-CC base character to the iClone...

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AasmundSchei
AasmundSchei
Posted 8 Years Ago
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I have a model which I would like to bind to the iClone bones, so I wonder if that is possible. I know how to get custom content to a scene (thanks to Vidi) but I want to import a whole character from Maya and bind it to the iClone bones. Due for asking is that I cannot make my cloth meshes fit into the CC2 basemeshes nomather what I do, so it would be great with a custom basemesh. 

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Peter (RL)
Peter (RL)
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Yes you can import a 3rd party character into 3DXchange 7 Pro/Pipeline and convert it to a non-standard character by mapping the bones. Once converted Non-standard characters can use all iClone motion files and be animated in the same way as standard iClone characters.

                                                                

Peter
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www.reallusion.com


AasmundSchei
AasmundSchei
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Thanks for your reply, I will try that :) 

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Rampa
Rampa
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Here's a tutorial.




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