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By AasmundSchei - 8 Years Ago
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I have a model which I would like to bind to the iClone bones, so I wonder if that is possible. I know how to get custom content to a scene (thanks to Vidi) but I want to import a whole character from Maya and bind it to the iClone bones. Due for asking is that I cannot make my cloth meshes fit into the CC2 basemeshes nomather what I do, so it would be great with a custom basemesh.
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By Peter (RL) - 8 Years Ago
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Yes you can import a 3rd party character into 3DXchange 7 Pro/Pipeline and convert it to a non-standard character by mapping the bones. Once converted Non-standard characters can use all iClone motion files and be animated in the same way as standard iClone characters.
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By AasmundSchei - 8 Years Ago
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Thanks for your reply, I will try that :)
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By Rampa - 8 Years Ago
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Here's a tutorial.
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