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How to Import DAZ Characters in OBJ Format?

Posted By Inkubo 8 Years Ago
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How to Import DAZ Characters in OBJ Format?

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Inkubo
Inkubo
Posted 8 Years Ago
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I'm considering iClone for animation of DAZ characters, in order to drastically (I hope) speed up render times.
All the YouTube videos and online sources I can find say to use the FBX format to export characters from DAZ for use in iClone. But is that really the only way?
I'm a fan of the DAZ Minotaur 6 HD character, which is constructed from a Genesis 2 human base mesh with "geograft" parts to replace the legs with hooves, add a tail, etc. I have tried exporting this character for use in Blender, and so far it seems the mesh exports perfectly to a Wavefront OBJ format, but other formats aren't very good at all; geografts don't blend with the body mesh. For example, when I import an FBX into Blender, it looks like the character is wearing flesh-colored thigh boots, because the area where the bull-like lower leg meets the thigh has a very visible top rim and seam. None of the geografts line up right, and I worry that this is a misfeature of the FBX exporter rather than a problem with Blender.
I want to learn a bit about iClone before starting my 30-day trial, so at the moment I cannot test whether an FBX format works perfectly with geografts or whether OBJ would work better--or if using OBJ is even an option.
I imagine FBX was chosen in order to include lip-sync animations. Would it be possible to import the character as FBX and then replace the mesh with the better one from the OBJ?
Can any one offer expertise about how or if one can use OBJ format to transfer nonstandard avatars to iClone?

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Forum Post How to Import DAZ Characters in OBJ Format? By Inkubo ( 8 Years Ago )
Forum Post OBJ format contains information about the mesh of an object (or... By Lord Ashes ( 8 Years Ago )
Forum Post Thank you, Lord Ashes! That is a daunting amount of work for a newbie,... By Inkubo ( 8 Years Ago )
Forum Post another way is to use the transfer utility on an obj of it in DAZ... By wendyluvscatz ( 8 Years Ago )
Forum Post Inkubo, Reading your post made me wonder so I went into my DAZ... By charleshoover885 ( 8 Years Ago )
Forum Post inkubo, Sorry about the scrambled post. The this image shows the legs... By charleshoover885 ( 8 Years Ago )
Forum Post So here is an iClone screen shot. Notice that there is 2 materials for... By charleshoover885 ( 8 Years Ago )
Forum Post And in case you were wondering, the Face Key Expressions (iClone 7)... By charleshoover885 ( 8 Years Ago )
Forum Post Wow, that looks perfect! Have you rotated it to see that the tail... By Inkubo ( 8 Years Ago )
Forum Post IInkubo, Tail is fine, just set opacity to 0 on "MinotaurTail"... By charleshoover885 ( 8 Years Ago )
Forum Post Sweet! Can I ask you about another character? I just learned the trial... By Inkubo ( 8 Years Ago )
Forum Post Inkubol Lekkulion works fine. Actually I have not run into any DAZ... By charleshoover885 ( 8 Years Ago )
Forum Post add tail bones to extend bone then you can pose them in motion editor... By wendyluvscatz ( 8 Years Ago )
Forum Post Wendy, I totally have to learn how that works. You were kind enough... By charleshoover885 ( 8 Years Ago )
Forum Post ... By wendyluvscatz ( 8 Years Ago )
Forum Post Thanks. By charleshoover885 ( 8 Years Ago )
Forum Post Fantastic! Thank you so much. I'm downloading the trialware now. Can't... By Inkubo ( 8 Years Ago )
Forum Post Good luck. Learning new software can be daunting but in the end I... By charleshoover885 ( 8 Years Ago )
Forum Post I am not sure how to set the Minotaur HD-bones properly... When i... By toystorylab ( 8 Years Ago )
Forum Post Toystorylab, Sorry, don't think I can be much help here. These two... By charleshoover885 ( 8 Years Ago )
Forum Post I wondered why i changed the bones but now, after i reimported it... By toystorylab ( 8 Years Ago )
Forum Post Toystorylab, I was wrong about the trial version being unable to... By Inkubo ( 8 Years Ago )



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