Author
|
Message
|
Inkubo
|
Inkubo
Posted 8 Years Ago
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 19,
Visits: 81
|
Toystorylab, I was wrong about the trial version being unable to import content, and now that I've started my trial, I have done some testing with the minotaur. I reassigned bones like you did, so the ones iClone recognizes are the ones running through the hooves. Then I deleted the unused DAZ leg/foot/toe bones. Finally, I used the Feet Offset Width to give him a wide stance, since he just looks silly walking with his knees together. And in 3DXchange I rotated his shin and foot bones down so the wide stance puts his hooves flat on the floor. The way your original images were squished up makes me think you tried to adjust the Feet Offset Height, which I found just creates disaster. Rampa showed me the right way to fix his height: find the panel with floor contact panes, but don't change anything there; instead just enable the widget and drag it down to the bottom of the hooves.
|
|
|
toystorylab
|
toystorylab
Posted 8 Years Ago
|
Group: Forum Members
Last Active: 2 days ago
Posts: 4.6K,
Visits: 29.9K
|
I wondered why i changed the bones but now, after i reimported it without changing anything in 3DXChange, i realize why... I changed the bones in the legs after i saw it had massive footsliding with the EZ-Motions (Walk/Run/Jog), which normally work very good. So, although i find my solution a bit "JaggaWaggy", it looks better than the "normal" Bones. And it looks funny :D
Toystorylab on Vimeo : 75% of original size (was 671x19) - Click to enlarge Crassitudes (my "Alter Ego") on Youtube: 75% of original size (was 671x19) - Click to enlarge
|
|
|
charleshoover885
|
charleshoover885
Posted 8 Years Ago
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 105,
Visits: 1.8K
|
Toystorylab, Sorry, don't think I can be much help here. These two screen shots are "out of the box" images of Minotaur 6. The first is in 3DXchange 7 exactly as imported from DS. No changes at all. It appears to me more erect than your example. 75% of original size (was 671x19) - Click to enlarge The second image is after exported to iClone 7, again with no changes. The Motion Puppet walk cycle appears normal not squatted like your example. 75% of original size (was 671x19) - Click to enlarge Again, I made no changes to the figure at any step of the process. I am using DS 4.9.4.115, 3DXchange 7 Pipeline, and iClone 7, Charles
|
|
|
toystorylab
|
toystorylab
Posted 8 Years Ago
|
Group: Forum Members
Last Active: 2 days ago
Posts: 4.6K,
Visits: 29.9K
|
|
|
|
charleshoover885
|
charleshoover885
Posted 8 Years Ago
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 105,
Visits: 1.8K
|
Good luck.
Learning new software can be daunting but in the end I believe you will find iClone and DS has great potential.
You have a supporting community here anxious to welcome new iClone users.
Charles
|
|
|
Inkubo
|
Inkubo
Posted 8 Years Ago
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 19,
Visits: 81
|
Fantastic! Thank you so much. I'm downloading the trialware now. Can't wait to get started!
|
|
|
charleshoover885
|
charleshoover885
Posted 8 Years Ago
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 105,
Visits: 1.8K
|
Thanks.
|
|
|
wendyluvscatz
|
wendyluvscatz
Posted 8 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 2.5K,
Visits: 19.4K
|
|
|
|
charleshoover885
|
charleshoover885
Posted 8 Years Ago
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 105,
Visits: 1.8K
|
Wendy,
I totally have to learn how that works. You were kind enough to answer one of my earlier posts regarding springs. Extending the tail bone and making it poseable would be very useful. Do you know of any tutorials?
Charles
|
|
|
wendyluvscatz
|
wendyluvscatz
Posted 8 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 2.5K,
Visits: 19.4K
|
add tail bones to extend bone then you can pose them in motion editor or you can make them spring bones in 3Dxchange
|
|
|