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AasmundSchei
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AasmundSchei
Posted 9 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 225,
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I exported a standar female CC2.1 character as fbx to model a hair for it, but when I want to reimport it I get this message "CC_Base_Hip missing". What can I do to fix that?
_______________________________________________________________________ CGI, VFX and 3D enthusiast Tools: iClone - Character Creator - 3DXChange pipeline - Photoshop - Maya - UnrealEngine and CryEngine Laptop: [RIP 2014-2017] ASUS ROG G550JK - 12GB ram - I7 4700HQ @ 3.0ghz - Nvidia GeForce 850 2GB vram - Windows 10 pro Desktop: ASUS ROG Maximus IX Formula - 16GB ram - i7 7700K Kaby Lake @ 4.2ghz - ASUS GeForce ROG 1080 8GB Strix advanced - M.2 NVMe: Samsung 960 500GB - Windows 10 home
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Rampa
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Group: Forum Members
Last Active: 3 days ago
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Did you use Blender? or another application?
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AasmundSchei
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AasmundSchei
Posted 9 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 225,
Visits: 2.0K
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I imported it into 3DCoat with no problem. Sculpted the hair on the headmodel itself, exported it out as a fbx again but when I try to reimport the fbx to CC I get that error. Heres what the mesh looks like in 3DCoat:  I will try to add another sphere and scale it into the headscale and sculp the hair over again.
_______________________________________________________________________ CGI, VFX and 3D enthusiast Tools: iClone - Character Creator - 3DXChange pipeline - Photoshop - Maya - UnrealEngine and CryEngine Laptop: [RIP 2014-2017] ASUS ROG G550JK - 12GB ram - I7 4700HQ @ 3.0ghz - Nvidia GeForce 850 2GB vram - Windows 10 pro Desktop: ASUS ROG Maximus IX Formula - 16GB ram - i7 7700K Kaby Lake @ 4.2ghz - ASUS GeForce ROG 1080 8GB Strix advanced - M.2 NVMe: Samsung 960 500GB - Windows 10 home
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AasmundSchei
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AasmundSchei
Posted 9 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 225,
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I tried to remodel the hair on a seperate mesh and import it into iClone, but when I apply a pose from the animation library the hair wont follow. I tried to link the hairmesh, but it didnt help. When I attached the hairmesh to the body it went out of position when I applied a pose.
_______________________________________________________________________ CGI, VFX and 3D enthusiast Tools: iClone - Character Creator - 3DXChange pipeline - Photoshop - Maya - UnrealEngine and CryEngine Laptop: [RIP 2014-2017] ASUS ROG G550JK - 12GB ram - I7 4700HQ @ 3.0ghz - Nvidia GeForce 850 2GB vram - Windows 10 pro Desktop: ASUS ROG Maximus IX Formula - 16GB ram - i7 7700K Kaby Lake @ 4.2ghz - ASUS GeForce ROG 1080 8GB Strix advanced - M.2 NVMe: Samsung 960 500GB - Windows 10 home
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Rampa
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Group: Forum Members
Last Active: 3 days ago
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The hair must be rigged to the skeleton. AFAIK there is no skeleton support in 3DCoat. So your export is missing all bones. Thus the error.
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AasmundSchei
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AasmundSchei
Posted 9 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 225,
Visits: 2.0K
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I could try to add it to Blender. There it worked the last time I had to add something seperate to the rigg.
_______________________________________________________________________ CGI, VFX and 3D enthusiast Tools: iClone - Character Creator - 3DXChange pipeline - Photoshop - Maya - UnrealEngine and CryEngine Laptop: [RIP 2014-2017] ASUS ROG G550JK - 12GB ram - I7 4700HQ @ 3.0ghz - Nvidia GeForce 850 2GB vram - Windows 10 pro Desktop: ASUS ROG Maximus IX Formula - 16GB ram - i7 7700K Kaby Lake @ 4.2ghz - ASUS GeForce ROG 1080 8GB Strix advanced - M.2 NVMe: Samsung 960 500GB - Windows 10 home
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AasmundSchei
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AasmundSchei
Posted 9 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 225,
Visits: 2.0K
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I tried to do a rigg in Maya. My steps: Rigging  Checking rigg:    Then I tried to import it to CC2.1 with the hipbone this time, but I still get the message. Is the iClone bones some kind of custom bones and not standar Maya rigging bones, that isnt supported?
_______________________________________________________________________ CGI, VFX and 3D enthusiast Tools: iClone - Character Creator - 3DXChange pipeline - Photoshop - Maya - UnrealEngine and CryEngine Laptop: [RIP 2014-2017] ASUS ROG G550JK - 12GB ram - I7 4700HQ @ 3.0ghz - Nvidia GeForce 850 2GB vram - Windows 10 pro Desktop: ASUS ROG Maximus IX Formula - 16GB ram - i7 7700K Kaby Lake @ 4.2ghz - ASUS GeForce ROG 1080 8GB Strix advanced - M.2 NVMe: Samsung 960 500GB - Windows 10 home
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AasmundSchei
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AasmundSchei
Posted 9 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 225,
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I think the question is, how can I make the hipbone in the Maya rigg to a CC_Base_Hip bone?
_______________________________________________________________________ CGI, VFX and 3D enthusiast Tools: iClone - Character Creator - 3DXChange pipeline - Photoshop - Maya - UnrealEngine and CryEngine Laptop: [RIP 2014-2017] ASUS ROG G550JK - 12GB ram - I7 4700HQ @ 3.0ghz - Nvidia GeForce 850 2GB vram - Windows 10 pro Desktop: ASUS ROG Maximus IX Formula - 16GB ram - i7 7700K Kaby Lake @ 4.2ghz - ASUS GeForce ROG 1080 8GB Strix advanced - M.2 NVMe: Samsung 960 500GB - Windows 10 home
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vidi
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Group: Forum Members
Last Active: Last Year
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The hair must be rigged to the skeleton
That mean you need to do exactly these steps in Maya. look video > 1min27 That works for all, Hair, shoe, Cloth ...
If you ready, select all and export as FBX 2012 << very important !!!
------------------------------------------------------------------- liebe Grüße vidi
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AasmundSchei
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AasmundSchei
Posted 9 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 225,
Visits: 2.0K
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Thank you, but I found this one https://www.reallusion.com/Iclone/pipeline/flow_character_maya_import.aspx which I find easier to follow. But when I come to "Convert" the convert button is greyed out. Why is that? I followed all the steps correctly.
_______________________________________________________________________ CGI, VFX and 3D enthusiast Tools: iClone - Character Creator - 3DXChange pipeline - Photoshop - Maya - UnrealEngine and CryEngine Laptop: [RIP 2014-2017] ASUS ROG G550JK - 12GB ram - I7 4700HQ @ 3.0ghz - Nvidia GeForce 850 2GB vram - Windows 10 pro Desktop: ASUS ROG Maximus IX Formula - 16GB ram - i7 7700K Kaby Lake @ 4.2ghz - ASUS GeForce ROG 1080 8GB Strix advanced - M.2 NVMe: Samsung 960 500GB - Windows 10 home
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