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CC_Base_Hip missing when reimporting to CC2.1.

Posted By AasmundSchei 9 Years Ago
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AasmundSchei
AasmundSchei
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I exported a standar female CC2.1 character as fbx to model a hair for it, but when I want to reimport it I get this message "CC_Base_Hip missing". What can I do to fix that?


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Rampa
Rampa
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Did you use Blender? or another application?
AasmundSchei
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I imported it into 3DCoat with no problem. Sculpted the hair on the headmodel itself, exported it out as a fbx again but when I try to reimport the fbx to CC I get that error.
Heres what the mesh looks like in 3DCoat:https://forum.reallusion.com/uploads/images/9779eb74-2723-4e83-b33c-7ac0.jpg
I will try to add another sphere and scale it into the headscale and sculp the hair over again.


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AasmundSchei
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I tried to remodel the hair on a seperate mesh and import it into iClone, but when I apply a pose from the animation library the hair wont follow. I tried to link the hairmesh, but it didnt help. When I attached the hairmesh to the body it went out of position when I applied a pose.


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Rampa
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The hair must be rigged to the skeleton. AFAIK there is no skeleton support in 3DCoat. So your export is missing all bones. Thus the error.

AasmundSchei
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I could try to add it to Blender. There it worked the last time I had to add something seperate to the rigg.


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AasmundSchei
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I tried to do a rigg in Maya. My steps:

Rigging
https://forum.reallusion.com/uploads/images/8b605de6-7b48-495b-a533-583d.jpg


Checking rigg:https://forum.reallusion.com/uploads/images/6beaec43-0d12-49df-bb0b-a51a.jpghttps://forum.reallusion.com/uploads/images/67be3b87-6043-492e-ab81-4817.jpg


https://forum.reallusion.com/uploads/images/2a282e63-bbee-4c1d-badf-9f4b.jpgThen I tried to import it to CC2.1 with the hipbone this time, but I still get the message. Is the iClone bones some kind of custom bones and not standar Maya rigging bones, that isnt supported?


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AasmundSchei
AasmundSchei
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I think the question is, how can I make the hipbone in the Maya rigg to a CC_Base_Hip bone?

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vidi
vidi
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The hair must be rigged to the skeleton

That mean you need to do exactly these steps in Maya. 
look video > 1min27
That works for all,  Hair, shoe, Cloth ... 

If you ready,  select all and export as FBX 2012 << very important !!! 


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liebe Grüße vidi




AasmundSchei
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Thank you, but I found this one https://www.reallusion.com/Iclone/pipeline/flow_character_maya_import.aspx which I find easier to follow. But when I come to "Convert" the convert button is greyed out. Why is that? I followed all the steps correctly.

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