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Message
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Neole F
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Neole F
Posted 6 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 89,
Visits: 337
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Ah thanks. I could create 2 morphs one to reduce Frankenstein and one to add Frankenstein to other characters.
I did find a workaround but it does not work perfectly - I set the morph minimum to - 100 instead of 0. That way Frankenstein reduces to normal levels when I drag the slider to negative values, but not completely correctly. It serves my purpose though to an extent.
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ToKoMotion
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ToKoMotion
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 678,
Visits: 31.1K
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Ok, I see. I think the easiest way is to switch G8Base and Frankenstein when creating the morph - so Frankenstein iAvatar should be the source and G8Base iAvatar should be the target. In this case the new slider should reduce the Frankenstein morph when you load your Frankenstein iAvatar. Hope that helps.
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Neole F
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Neole F
Posted 6 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 89,
Visits: 337
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Excellent looking forward to the new skin sharers the ones you posted look fantastic already!
About morph sliders, what I'm trying to do is - 1. Import a Genesis8 base character from Daz using cc3 transformer and save it as Iavatar 2. Import another character which is stylized like Toon or Monster e.g. Frankenstein, with textures that are different from normal humans, and save it as cc3 avatar 3. Create a new morph slider where source morph is the genesis8 base ivatar and target is the New imported daz character e.g. Frankenstein Morph Slider 4. Now the Frankenstein Morph Slider is set at zero for the Frankenstein character. So if I load the Frankenstein cc3 avatar and try to decrease the Frankenstein effect I cannot do it. I can only increase it further which I do not want. However in tokomotion characters like Paladin the default morph slider for the character Paladin is set at 100, so I can decrease the srylization effect.
I would like to know how I would set the default position of Frankenstein Morph Slider for the daz imported Frankenstein character to 100, so when I pull it to 0 I will get the standard gen8 character.
Thanks. Neole
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ToKoMotion
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ToKoMotion
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 678,
Visits: 31.1K
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Hi Neole. Thank you very much for your support and it's great to hear that you like my character morphs. I didn't release the textures that are mentioned in this thread as RL announced the new HD Skin Generator and I think I can create much better textures with it. There will be a big update of all my "older" morphs (incl. textures) as soon as the new HD Skin Generator is available. I'm waiting eagerly for the official release to be able to work with it :).I also had one technical question, how do you set the default percentage for your character's own morph slider to 100%? I am importing some daz figures and creating morph sliders for them but can't find any way to set the default value for the morph slider to 100%. In general if you create a new morph slider its value is set to 100 percent as otherwise you wouldn't see the morph. You can always exaggerate the morph and exceed the 100 percent by typing in a higher value, e.g. 200 (and up to 999). You can also "Bake" the morph and set the current morph value as a default, but unfortunately you will lose the slider itself then. Don't really know if that answers your question. Feel free to let me know if you have any additional questions.
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Neole F
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Neole F
Posted 6 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 89,
Visits: 337
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Hi this is an old thread but I somehow found it. I have purchased your megabundle with 37 characters and they are wonderful.
Did you release the new textures that you mention in this thread?
I also had one technical question, how do you set the default percentage for your character's own morph slider to 100%? I am importing some daz figures and creating morph sliders for them but can't find any way to set the default value for the morph slider to 100%.
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ToKoMotion
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ToKoMotion
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 678,
Visits: 31.1K
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A new preview for the upcoming CC HD Texture set ... 92% of original size (was 547x16) - Click to enlarge
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ToKoMotion
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ToKoMotion
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 678,
Visits: 31.1K
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Another preview for what will be included in the upcoming custom CC texture set. 92% of original size (was 547x16) - Click to enlarge
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ToKoMotion
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ToKoMotion
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 678,
Visits: 31.1K
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---double post---
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ToKoMotion
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ToKoMotion
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 678,
Visits: 31.1K
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Just an additional view of furry Teddy :)92% of original size (was 547x16) - Click to enlarge
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ToKoMotion
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ToKoMotion
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 678,
Visits: 31.1K
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Some new custom CC texture sets coming soon ... 92% of original size (was 547x16) - Click to enlarge
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