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OFFICIAL Character Creator 2.01 Issues Thread

Posted By Peter (RL) 8 Years Ago
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OFFICIAL Character Creator 2.01 Issues Thread

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animagic
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Posted 8 Years Ago
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gordryd (7/11/2017)
Was this ever fixed?  I just ran into this problem yesterday -- I was able to add a custom decal to a traditional texture shirt, but unable to drag any image to the Diffuse (or any other input) when in PBR mode.

I'm running CC 2.1, and it works for me now.

Select Input and then double-click Base Color and browse to your image. Drag-dropping will not work.

For a decal near the left shoulder (image 512x512), I have to set the Scale quite small (0.06). Horizontal is -0.21 and Vertical is -0.33. You can try that as starter values.




gordryd
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I clarified my earlier post: it's the PBR settings that don't allow the application of custom decals.

I have clothing with decals that I want to convert using the new PBR material settings, but I cannot apply a custom decal in that case. so this should be fixed.

Was this ever fixed?  I just ran into this problem yesterday -- I was able to add a custom decal to a traditional texture shirt, but unable to drag any image to the Diffuse (or any other input) when in PBR mode.

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atmuc
atmuc
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i use conform to Calculate collisions. it is ok on CC2. i export it as iAvatar for 3DExchange. when i open iAvatar in 3DExchange Callucate collisions edits disappear. because i need transparency/png i have to use 3dChange to export fbx to Unity. How can i transfer corrected cloth data to 3DXchange?

Ufuk Coban
4u2ges
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CC 2, iClone 6.5, Indigo

With avatars created in CC 1.5, iClone used to assign a special preset skin (head and body parts) material for Indigo (see image below).
I just morphed a first character in CC 2 and tried it in iClone 6.5. Indigo now simply uses Auto-convert for the skin. And skin does not render well in Indigo to say the least (despite of various attempts to play with material settings)
Is there a way to assign a special skin preset with CC 2 characters?

76% of original size (was 661x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/9fcb7453-ab85-41ce-a3ce-5431.jpg





Rampa
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Greenlaw (4/30/2017)
Hi,

I installed the iClone 7, iClone7 3DXchange Pipeline and Character Creator 2.0 betas today.

So far iClone and 3DXchange appear to be running fine but I can't get Character Creator 2 to launch. I keep getting the following error:

76% of original size (was 661x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/7d14934e-a391-4fe4-85c2-aaab.png

I don't understand why this is popping up because I have a GTX 960 installed, and I don't get this error with other programs that require DirectX 11. I'm not sure anyone else is seeing this problem with Character Creator 2, but I was hoping somebody here might have an idea what might be going on here.

Thanks in advance for any helpful info.

There are a few users having this same issue. Very curious, as iClone has no problems.
imetali
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I'm just looking to get started and I'm having the same issue the user above me was: Character Creator 2 Lite is giving me the Direct X 11 error. I have that of course, and am above the recommended specs.

The download page says it's version: v2.0.1614.1
The properties tab on the file says: 19.0.0.185

And it is a single 1.11 GB exe installer file that downloads from: https://www.reallusion.com/character-creator/download.html

The 598 MB 1.52 version of Character Creator that iClone 6 prompted me to download, works.





Greenlaw
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Ok, I know what the problem is now.

For some reason, when I received Character Creator earlier, I got a zipped folder with unpacked program files and no installer. I just now downloaded Character Creator 2.0 again and this time I got a proper installer in the download, no loose files. So I installed CC2 using the installer, and now the program launches correctly. Playing around with it now.

I hope this info helps anybody else running into this issue. If you're still not getting a proper installer file in your download, you should probably contact customer support to get the file.


D.R. Greenlaw, Artist/Partner - Little Green Dog
My 2nd 'DreamWorks Animation' Reel (2020) | My 'DreamWorks Animation' Reel (2017) | My 'The Asylum' Reel (2015)

Greenlaw
Greenlaw
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A little more info: I'm running on Windows 10, x64, with GTX 960. I'm running a fairly recent driver but I'm about to try the latest driver update. BRB with result.

Edit: Nah, it's not working with updated Nvidia drivers. Even tried running 'as administrator' but still getting the error.


D.R. Greenlaw, Artist/Partner - Little Green Dog
My 2nd 'DreamWorks Animation' Reel (2020) | My 'DreamWorks Animation' Reel (2017) | My 'The Asylum' Reel (2015)

Greenlaw
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Hi,

I installed the iClone 7, iClone7 3DXchange Pipeline and Character Creator 2.0 betas today.

So far iClone and 3DXchange appear to be running fine but I can't get Character Creator 2 to launch. I keep getting the following error:

76% of original size (was 661x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/7d14934e-a391-4fe4-85c2-aaab.png

I don't understand why this is popping up because I have a GTX 960 installed, and I don't get this error with other programs that require DirectX 11. I'm not sure anyone else is seeing this problem with Character Creator 2, but I was hoping somebody here might have an idea what might be going on here.

Thanks in advance for any helpful info.


D.R. Greenlaw, Artist/Partner - Little Green Dog
My 2nd 'DreamWorks Animation' Reel (2020) | My 'DreamWorks Animation' Reel (2017) | My 'The Asylum' Reel (2015)

animagic
animagic
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rogyrue (4/6/2017)
animagic (4/6/2017)
Note also that the decals currently do not work on clothing. At least I have not been able to make it work.

They work fine for me , just follow the same method as the skin decals and it works

I clarified my earlier post: it's the PBR settings that don't allow the application of custom decals.

I have clothing with decals that I want to convert using the new PBR material settings, but I cannot apply a custom decal in that case. so this should be fixed.





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