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theorysharp
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theorysharp
Posted 8 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 19,
Visits: 115
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web3 (2/7/2017) Awesome, thanks I was going to basically model the hair using xgen then convert it so cool. I'm on the right track then ;-)Did xgen work for you and character creator/iclone?
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web3
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 34,
Visits: 133
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Awesome, thanks I was going to basically model the hair using xgen then convert it so cool. I'm on the right track then ;-)
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animagic
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animagic
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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web3 (2/6/2017) Also has anyone been able to import xgen cards into CC?You wouldn't be able to use those in CC, which is strictly for CC characters. iClone perhaps, via 3DXchange.
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web3
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 34,
Visits: 133
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Yes, I've noticed that starting a new scene now seems to be working just fine. Thanks everyone!
Also has anyone been able to import xgen cards into CC?
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web3
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 34,
Visits: 133
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If I remove all of Maya's rigging isn't that going to break the imported FBX?
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web3
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 34,
Visits: 133
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Thanks everyone for the replies. I'll give these suggestions a try! I'll report back if still having probs.
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vidi
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Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
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I had the same challenge and all the same Error Messages Until RL gave me the Hint . Open Maya , first Start a new Scene and then import your meshes That seems important Another important step . set in the copy bind weight option Influence accociation to "name" and Export allways with FBX 2012 . Now it works !!! I have now allready create many Cloths and no Problem more.
------------------------------------------------------------------- liebe Grüße vidi
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Rampa
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Group: Forum Members
Last Active: Last Week
Posts: 8.2K,
Visits: 62.6K
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It looks like Maya might be adding a new root bone. This is pretty common for a lot of 3D software to do with exports. "CC_Base_Body" should be the root. Maya may very well have stuck in a new root right above that with the name of the file. So check your bone hierarchy.
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animagic
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animagic
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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There are a lot of knowledgeable people on this board as to exporting and importing in connection with CC (not me, I'm afraid), so hopefully they will jump in. Just don't give up yet!
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web3
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 34,
Visits: 133
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So i've been able to get a bit further but now I'm getting the following when I try to import from Maya 17:
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