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iClone's character physics inside UnrealEngine

Posted By davood.kharmanzar 9 Years Ago
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davood.kharmanzar
Posted 9 Years Ago
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how can i transfer the physics of iClone's characters into the UnrealEngine?
is it possible? (at least transfer weight maps). and howto do this?

thanks.
Kevin.S
Kevin.S
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davood.kharmanzar
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kevin.S (1/19/2017)
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i mean physics of hair and cloth , not importing bro !

animagic
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I'm not familiar with Unreal, but I assume you can use a weight map to apply soft-cloth physics?

You will be able to export the required weight maps from iClone, by selecting the hair or cloth and then choosing the Physics tab. Click Edit Weight Map, which will open a popup window from which you can save the weight map:

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Rampa
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UE4 has PhysX. You could just do your physics there instead.
davood.kharmanzar
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rampa (1/19/2017)
UE4 has PhysX. You could just do your physics there instead.


and yes ... i mean how to doing this via iclone weight maps in unreal? :]

i'm not familiar with unreal physx.

davood.kharmanzar
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ok ... seems just one way to achieve this in unreal engine ... that is APEX ... so, is it possible to convert iclone's physics to APEX? i mean export physics as APEX file (.apx)
animagic
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davood.kharmanzar (1/20/2017)
ok ... seems just one way to achieve this in unreal engine ... that is APEX ... so, is it possible to convert iclone's physics to APEX? i mean export physics as APEX file (.apx)

That is not possible, currently.



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davood.kharmanzar
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animagic (1/20/2017)
That is not possible, currently.


too bad ... so, have to paint this in APEX editor :[

davood.kharmanzar
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Vote to this please :]
https://www.reallusion.com/FeedBackTracker/Issue/APEX-export

forum link:
https://forum.reallusion.com/313479/APEX-export



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