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APEX export

Posted By davood.kharmanzar 2 Years Ago
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davood.kharmanzar
Posted 2 Years Ago
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it would be great if iclone be able to export the physics attributes of characters (hair and cloth) as APEX format for using in game engines like as Unreal Engine.
grabiller
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davood.kharmanzar (1/21/2017)
it would be great if iclone be able to export the physics attributes of characters (hair and cloth) as APEX format for using in game engines like as Unreal Engine.

I'll advise you to create a Feedback Tracker entry if you want your wishes to be better seen by the Reallusion team:
FeedBackTracker


--
guy rabiller | citizen guy | 3d technical director | youtube channel
not an animator, "idirector" perhaps - the audience will decide, icloner for sure.

davood.kharmanzar
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grabiller (1/21/2017)
I'll advise you to create a Feedback Tracker entry if you want your wishes to be better seen by the Reallusion team:


thanks...
please vote to this :]

https://www.reallusion.com/FeedBackTracker/Issue/APEX-export


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2 Years Ago by davood.kharmanzar
grabiller
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Something tells me that if an APEX export should appear, then it will appear in an updated 3DXchange version though. But.. who knows ; )

--
guy rabiller | citizen guy | 3d technical director | youtube channel
not an animator, "idirector" perhaps - the audience will decide, icloner for sure.

davood.kharmanzar
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grabiller (1/21/2017)
Something tells me that if an APEX export should appear, then it will appear in an updated 3DXchange version though. But.. who knows ; )


nope ... i mean something like this :]

https://forum.reallusion.com/uploads/images/376419b4-24f3-4575-b851-a504.jpg

grabiller
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I know, I meant for commercial reasons (Pipeline concept and all) there are greater chances to see that happening in 3DXchange rather than in iClone directly Wink
But again.. who knows Smile

--
guy rabiller | citizen guy | 3d technical director | youtube channel
not an animator, "idirector" perhaps - the audience will decide, icloner for sure.




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