davood.kharmanzar
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davood.kharmanzar
Posted 7 Years Ago
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it would be great if iclone be able to export the physics attributes of characters (hair and cloth) as APEX format for using in game engines like as Unreal Engine.
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GOETZIWOOD STUDIOS
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GOETZIWOOD STUDIOS
Posted 7 Years Ago
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davood.kharmanzar (1/21/2017) it would be great if iclone be able to export the physics attributes of characters (hair and cloth) as APEX format for using in game engines like as Unreal Engine.I'll advise you to create a Feedback Tracker entry if you want your wishes to be better seen by the Reallusion team: FeedBackTracker
-- guy rabiller | GOETZIWOOD STUDIOS "N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.
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davood.kharmanzar
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davood.kharmanzar
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 days ago
Posts: 140,
Visits: 3.2K
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grabiller (1/21/2017) I'll advise you to create a Feedback Tracker entry if you want your wishes to be better seen by the Reallusion team:
thanks... please vote to this :]
https://www.reallusion.com/FeedBackTracker/Issue/APEX-export
Edited
7 Years Ago by
davood.kharmanzar
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GOETZIWOOD STUDIOS
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GOETZIWOOD STUDIOS
Posted 7 Years Ago
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Something tells me that if an APEX export should appear, then it will appear in an updated 3DXchange version though. But.. who knows ; )
-- guy rabiller | GOETZIWOOD STUDIOS "N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.
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davood.kharmanzar
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davood.kharmanzar
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 days ago
Posts: 140,
Visits: 3.2K
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grabiller (1/21/2017) Something tells me that if an APEX export should appear, then it will appear in an updated 3DXchange version though. But.. who knows ; )nope ... i mean something like this :]
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GOETZIWOOD STUDIOS
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GOETZIWOOD STUDIOS
Posted 7 Years Ago
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I know, I meant for commercial reasons (Pipeline concept and all) there are greater chances to see that happening in 3DXchange rather than in iClone directly But again.. who knows
-- guy rabiller | GOETZIWOOD STUDIOS "N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.
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