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Could we get "extend bones" in CC?

Posted By Rampa 9 Years Ago
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Rampa
Rampa
Posted 9 Years Ago
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Currently 3DXchange can map extend bones, but CC strips out any extra bones that are added to the skeleton. Or rather it sees them as a "non mesh entity" and throws a critical error. The error is only for the extra bones. The rest imports fine.

Would it be possible for CC to recognize non-RL rig bones as extend bones?

I'll go ahead and put this in the tracker as a suggestion.

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