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Currently 3DXchange can map extend bones, but CC strips out any extra bones that are added to the skeleton. Or rather it sees them as a "non mesh entity" and throws a critical error. The error is only for the extra bones. The rest imports fine.
Would it be possible for CC to recognize non-RL rig bones as extend bones?
I'll go ahead and put this in the tracker as a suggestion.
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Snarp Farkle
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Snarp Farkle
Posted 8 Years Ago
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rampa (1/19/2017) Currently 3DXchange can map extend bones, but CC strips out any extra bones that are added to the skeleton. Or rather it sees them as a "non mesh entity" and throws a critical error. The error is only for the extra bones. The rest imports fine.
Would it be possible for CC to recognize non-RL rig bones as extend bones?
I'll go ahead and put this in the tracker as a suggestion.Yes I agree Rampa, an extended bones feature would be wonderful!! I'll vote for it :)
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alemar
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alemar
Posted 8 Years Ago
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WarLord
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WarLord
Posted 8 Years Ago
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