Could we get "extend bones" in CC?


https://forum.reallusion.com/Topic313285.aspx
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By Rampa - 8 Years Ago
Currently 3DXchange can map extend bones, but CC strips out any extra bones that are added to the skeleton. Or rather it sees them as a "non mesh entity" and throws a critical error. The error is only for the extra bones. The rest imports fine.

Would it be possible for CC to recognize non-RL rig bones as extend bones?

I'll go ahead and put this in the tracker as a suggestion.
By Snarp Farkle - 8 Years Ago
rampa (1/19/2017)
Currently 3DXchange can map extend bones, but CC strips out any extra bones that are added to the skeleton. Or rather it sees them as a "non mesh entity" and throws a critical error. The error is only for the extra bones. The rest imports fine.

Would it be possible for CC to recognize non-RL rig bones as extend bones?

I'll go ahead and put this in the tracker as a suggestion.


Yes I agree Rampa, an extended bones feature would be wonderful!!  I'll vote for it :)



By alemar - 8 Years Ago
yes good idea rampa!
By WarLord - 8 Years Ago
Yes indeed.