rampa (1/19/2017)
Currently 3DXchange can map extend bones, but CC strips out any extra bones that are added to the skeleton. Or rather it sees them as a "non mesh entity" and throws a critical error. The error is only for the extra bones. The rest imports fine.
Would it be possible for CC to recognize non-RL rig bones as extend bones?
I'll go ahead and put this in the tracker as a suggestion.
Yes I agree Rampa, an extended bones feature would be wonderful!! I'll vote for it :)