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Ascensi
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Ascensi
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 262,
Visits: 1.9K
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Rampa
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Group: Forum Members
Last Active: 18 minutes ago
Posts: 8.2K,
Visits: 62.4K
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You can do the first part by linking a camera to your character's head, and viewing through that camera. I've got a plan for part two as well. Let me do some testing before I make a fool of myself.
Edited
7 Years Ago by
rampa
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davood.kharmanzar
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davood.kharmanzar
Posted 7 Years Ago
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Group: Forum Members
Last Active: 4 days ago
Posts: 140,
Visits: 3.2K
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it would be great if iclone be able to export the physics attributes of characters (hair and cloth) as APEX format for using in game engines like as Unreal Engine. Vote to this please :] https://www.reallusion.com/FeedBackTracker/Issue/APEX-export
Edited
7 Years Ago by
davood.kharmanzar
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davood.kharmanzar
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davood.kharmanzar
Posted 7 Years Ago
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Group: Forum Members
Last Active: 4 days ago
Posts: 140,
Visits: 3.2K
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Joint orientation limitations feature is most important and helpful feature for animating stylized and semi standard characters like as stylized tokomotion characters, specifically when using motion capture like as neuron mocap as live mode inside iclone to prevent unwanted motions like as going hands and arms into the head or body. it would be great if this feature will be available in motion layer tab. Vote to this please :]
Edited
7 Years Ago by
davood.kharmanzar
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GOETZIWOOD STUDIOS
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GOETZIWOOD STUDIOS
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 1.2K,
Visits: 7.2K
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davood.kharmanzar (1/21/2017)
Joint orientation limitations feature is most important and helpful feature for animating stylized and semi standard characters like as stylized tokomotion characters, specifically when using motion capture like as neuron mocap as live mode inside iclone to prevent unwanted motions like as going hands and arms into the head or body. it would be great if this feature will be available in motion layer tab. I agree and more generally it would be great to have generic kinematic (non-dynamic) constraints, for us to be able to create "rigs". Parent, Link, Path and Look At are cool but pretty limited. But one step at a time probably.. ; )
-- guy rabiller | GOETZIWOOD STUDIOS "N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.
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dogged2003
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dogged2003
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 418,
Visits: 4.5K
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please impruve: 1. Kinect Mocap plug-in like BrekelTools.When the quality will be of a similar Brekel? When the RL software would finalize the acceptable level? 2. Kinect Mocap plug-in like BrekelTools for Markerless Motion Capture. 3. I want to move the gizmo so it will be visible when approaching the avatar face! 4. good discription of the AML/LUA scripting 5. three projection and camera on the screen Character Creator 2: 1. Edit the grid - mirror! Outer thigh must work together to expand/shrink! 2. A lesson on how to use photoshop brushes for the hair. 3. I want to move the gizmo so it will be visible when approaching the avatar face!
My YouTube channel.
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Lord Ashes
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Lord Ashes
Posted 7 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 1.3K,
Visits: 1.6K
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Allow key framed material swap and/or adjust color settings. IC6 only allows Material Settings, Texture UV and Texture Stencil(?) to be key to specific frames (thus allow these settings to change over time). However, IC6 does not allow the textures to be swapped out and also does not allow the Adjust Color settings to be keyed to key frames. Changing these affects the entire project, not the key frame. This makes is difficult to do texture transitions (e.g. having Bruce Banner with a skin color texture turn into the green Incredible Hulk or having a character's lips turn blue from exposure to cold, etc).
"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts" Bowser and Blue, Busting The Breast
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Snarp Farkle
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Snarp Farkle
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 770,
Visits: 3.6K
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Lord Ashes (4/22/2017) Allow key framed material swap and/or adjust color settings. IC6 only allows Material Settings, Texture UV and Texture Stencil(?) to be key to specific frames (thus allow these settings to change over time). However, IC6 does not allow the textures to be swapped out and also does not allow the Adjust Color settings to be keyed to key frames. Changing these affects the entire project, not the key frame. This makes is difficult to do texture transitions (e.g. having Bruce Banner with a skin color texture turn into the green Incredible Hulk or having a character's lips turn blue from exposure to cold, etc). 3Dtest did a workaround video on how to do something similar, about 2 min in.
Dell XPS 8900, Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz, 3408 Mhz, 4 Core(s), 8 Logical Processor(s), 16 GB RAM, - 4 GB GeForce GTX 745, NVIDIA compatible. Acer Aspire V Nitro Laptop, 2.5GHz Intel Core i5-7300HQ processor with 6MB cache, 256GB solid state drive, 16GB Ram, 4 GB NVIDIA GeForce GTX 1050 Ti graphics.
Edited
7 Years Ago by
Snarp Farkle
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Bezzer
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Bezzer
Posted 7 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 132,
Visits: 264
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As I piece together the characters for my latest project, I once again find myself struggling with the one thing I've always struggled with in iclone...costumes! Who'd have thunk that a practical medieval style priest (long robe) costume could be so ridiculously difficult. As fantastic as CC is for creating unique looking characters, I still wish there was a seperate and simple to use tool for cloth and clothing. I find the current system a bit confusing and overwhelming tbh...I just want to get on with making movies, not spend hours on end watching tuts, then trying to piece together a unique looking outfit in CC and photoshop/zbrush/whatever...especially when my design skills in these areas totally suck and I have no particular interest in costume design anyway. I would love to see a simple but effective preset system in place, with templates, materials and slider settings for things like collars, belts, buttons, straps etc...perhaps similar to CC's character creation system, but specifically for cloth and clothing. It could still house all the current CC cloth features for the true and talented designers among us, but perhaps have a 'quick cloth' option for the rest of us, in which we are offered the simple preset system. Templates, presets and material packs could be made available for era and genre specific costumes.
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snap70
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snap70
Posted 7 Years Ago
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Group: Forum Members
Last Active: 8 Months Ago
Posts: 2,
Visits: 44
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Has there been any discussion re: Houdini Asset integration? This with the already included Substance Asset integration would be awesome! Oh, and if I'm being greedy, Unreal Engine just added a really nice real-time volumetric lighting solution. That would be super cool in iClone, too!
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