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Message
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Tesira
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Tesira
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.3K,
Visits: 2.4K
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wires, I don't think, that this is only connected with shadow and light. I have changed a lot, without getting a really good result. All the odd effects I have seen meantime are all connected with .png textures and/or opacity. Maybe there really is an error in the calculations.

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brainsguy
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brainsguy
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 24,
Visits: 183
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Experimenting with metals 1.5 and then 2.0
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Tesira
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Tesira
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.3K,
Visits: 2.4K
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Well brainsguy, with the metallic also some is very odd. If I make the metallic parts in in the metallic and roughness channel black, the colors are nearly so how in the texture. The nonmetallic parts are white.  Here I have inverted the metallic channel:  Here I have inverted the roughness channel:  Here are both channels inverted:  Here the metallic channel is fully white:  Also a bug - the brightness -100 dos give white and 100 dos give black. Have a nice day Tesira

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Tesira
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Tesira
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.3K,
Visits: 2.4K
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Meantime I have seen, that this dos happen with the brightness -100 ->white texture and 100 (black) only, if the texture is inverted. So maybe not a bug, but confusing. Here we go fully metallic with a black texture in the roughness channel and a white in the metallic.

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justaviking
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justaviking
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 8.2K,
Visits: 26.5K
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Yes, "all metal" with "zero roughness" should be extremely shiny.
No roughness = total smoothness
It really should be "zero" rather than "-100."
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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brainsguy
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brainsguy
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 24,
Visits: 183
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Sorry my post wasn't supposed to be here. I thought I was posting in one of the other topics.
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Tesira
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Tesira
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.3K,
Visits: 2.4K
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Yes justaving. You are welcome brainsguy, so I also have delt a bit more with metallic :) Here I have worn the pirate lady to my little girl. It fits well, So cool.  Only the gloves are to small.  And I have problems with conform. There happen odd things. Here the result of increasing the gloves:  But this dos not work always in the same way. Sometime the effect is haevy, sometime it dos work a bit, how it should. Sometime it dos already happen, if I click with the mouse at the gloves. So it is hard to find the reason for this. Have a nice day Tesira

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Rampa
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Group: Forum Members
Last Active: Yesterday
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Visits: 62.5K
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What a great pirate costume for your little girl Tesira! :)
There might be some displacement on the glove material. That would cause that. I usually hide the body mesh if it is fully hidden by clothing. You use the mesh edit tool to select and hide parts of the mesh.
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Tesira
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Tesira
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.3K,
Visits: 2.4K
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Well rampa, the gloves were really fully deformed after this effect. There also the hide mesh would not help. We seems to have here really a bug. Here we have worn the next outfit. The shoes were much to great and also conform hasn't helped. So I have used the mesh editor, this has worked well. With this character also the appearance editor has loaded fast and has done, what he should. I only have had problems with the nails. Nothing has worked, I have 5 times tried, to change the color. But suddenly all was ok. So again hard to say, what was here the problem.  Have a nice day Tesira

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Rampa
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Group: Forum Members
Last Active: Yesterday
Posts: 8.2K,
Visits: 62.5K
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I've had problems scaling outfits before. Especially shoes.
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