Profile Picture

Game engine requires single UV channel, but body has two

Posted By shysnake 3 Years Ago
You don't have permission to rate!

Game engine requires single UV channel, but body has two

Author
Message
shysnake
shysnake
Posted 3 Years Ago
View Quick Profile
Senior Member

Senior Member (327 reputation)Senior Member (327 reputation)Senior Member (327 reputation)Senior Member (327 reputation)Senior Member (327 reputation)Senior Member (327 reputation)Senior Member (327 reputation)Senior Member (327 reputation)Senior Member (327 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 4, Visits: 79
Hey all, I'm trying to figure out a little hiccup I ran into while importing the iClone characters into Lumberyard.
Lumberyard can only ingest materials with a single UV channel, but the body of the character comes out with two, so if I only use one (deleting one in Maya), I end up missing some textures in the game. Has anyone run into this issue, with Lumberyard or any other game engine, and if so, how did you solve it?
Thanks!
Alex
Edited
3 Years Ago by shysnake
Kosmopol
Kosmopol
Posted 4 Months Ago
View Quick Profile
New Member

New Member (3 reputation)New Member (3 reputation)New Member (3 reputation)New Member (3 reputation)New Member (3 reputation)New Member (3 reputation)New Member (3 reputation)New Member (3 reputation)New Member (3 reputation)

Group: Forum Members
Last Active: 2 Months Ago
Posts: 3, Visits: 11
When you export your FBX be sure to set it to multi-materials, otherwise you wont be able to configure all the materials in the material editor. As i understood it, Lumberyard is set for AAA games, so typically a single character will be... well big. You can achieve optimisation with LODs (instaLOD), but it requires a bit of modifications of the fbx settings and of the materials on each LOD level. For now that's how i get it, ican be wrong.
billgucci2
billgucci2
Posted 4 Months Ago
View Quick Profile
Junior Member

Junior Member (129 reputation)Junior Member (129 reputation)Junior Member (129 reputation)Junior Member (129 reputation)Junior Member (129 reputation)Junior Member (129 reputation)Junior Member (129 reputation)Junior Member (129 reputation)Junior Member (129 reputation)

Group: Banned Members
Last Active: 4 Months Ago
Posts: 27, Visits: 207
shysnake (11/23/2016)
...Has anyone run into this issue, with Lumberyard or any other game engine, and if so, how did you solve it?
Thanks!
Alex

Hey Alex,
I'd follow the game engines protocol. Send it (1) uv channel and (1) texture map.

Example:
This characters has (14) uv channels.
https://forum.reallusion.com/uploads/images/ef050bd6-b0b4-494d-9193-d09d.png

Unwrap it to have (1) uv channel.
https://forum.reallusion.com/uploads/images/d20282d3-423c-4ec7-8fa6-f74b.png

...and (1) texture map.
https://forum.reallusion.com/uploads/images/88832c96-88a7-45f0-b871-7f22.png







Reading This Topic