Profile Picture

Game engine requires single UV channel, but body has two

Posted By shysnake 10 Years Ago
You don't have permission to rate!

Game engine requires single UV channel, but body has two

Author
Message
shysnake
shysnake
Posted 10 Years Ago
View Quick Profile
Veteran Member

Veteran Member (871 reputation)Veteran Member (871 reputation)Veteran Member (871 reputation)Veteran Member (871 reputation)Veteran Member (871 reputation)Veteran Member (871 reputation)Veteran Member (871 reputation)Veteran Member (871 reputation)Veteran Member (871 reputation)

Group: Forum Members
Last Active: 4 Years Ago
Posts: 4, Visits: 81
Hey all, I'm trying to figure out a little hiccup I ran into while importing the iClone characters into Lumberyard.
Lumberyard can only ingest materials with a single UV channel, but the body of the character comes out with two, so if I only use one (deleting one in Maya), I end up missing some textures in the game. Has anyone run into this issue, with Lumberyard or any other game engine, and if so, how did you solve it?
Thanks!
Alex




Reading This Topic