Hey all, I'm trying to figure out a little hiccup I ran into while importing the iClone characters into Lumberyard.
Lumberyard can only ingest materials with a single UV channel, but the body of the character comes out with two, so if I only use one (deleting one in Maya), I end up missing some textures in the game. Has anyone run into this issue, with Lumberyard or any other game engine, and if so, how did you solve it?
Thanks!
Alex