Profile Picture

Creating clothes in Blender for custom morphs

Posted By eternityblue 9 Years Ago
You don't have permission to rate!
1
2
3

Author
Message
eternityblue
eternityblue
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)

Group: Forum Members
Last Active: 8 Months Ago
Posts: 769, Visits: 2.7K
Yeah, I've gone through the basics of the game engine a while back and made a very simple game. I'm really not thinking of making anything complex, just to amuse myself and to tinker with. I wish iClone would have kept the WASD of iClone 6. That was pretty cool for plotting out animation. I basically just want to do that, create a little terrain for my people and make them run around. I guess maybe it was a change in the physics engine why they removed it?

~~~~~~~~~~~~~~~~~~


My system: i7 3770 Gtx1060 6GB




eternityblue
eternityblue
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)

Group: Forum Members
Last Active: 8 Months Ago
Posts: 769, Visits: 2.7K
Yep, I was just watching a tutorial on Blender's lattice modifier, I am going to have to play with that a lot. I've never had much luck rendering anything in Blender, I use it only for modelling, especially painting in 3d, but I would like to try learning the game engine more in depth, that's where the pipeline version would be really cool, getting my assets out to play with outside iClone. 

This is the video:




~~~~~~~~~~~~~~~~~~


My system: i7 3770 Gtx1060 6GB




eternityblue
eternityblue
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)

Group: Forum Members
Last Active: 8 Months Ago
Posts: 769, Visits: 2.7K
Ah well, according to support, there is no hope of a Black Friday discount on the upgrade to Pipeline. I'll just have to do without until I come up with 200 bones. 

~~~~~~~~~~~~~~~~~~


My system: i7 3770 Gtx1060 6GB




eternityblue
eternityblue
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)

Group: Forum Members
Last Active: 8 Months Ago
Posts: 769, Visits: 2.7K
Yeah, that would get me part of the way there,  but I really want to be able to draw mesh onto the character and artistically have more control vs just doing fittings. I want to design the cloth directly on the form. I may figure out a workflow,  but at that point I really would rather start saving my pennies and get the upgrade so I can just do the basic character in Cc,  export to Fbx and add details and whatever extra cloth I need. And then just import to iclone to tune it up and animate. I'm really digging on the draw mesh tool and Zero Brush,  and that is a huge part of what I want to do with iclone, working like a sculptor, painter, not like an engineer.  I was breaking my head trying to get it working,  and even if it were working,  to setup every time I make a new character is not ideal. I'm doing  a one man show so everything has to be as simple as possible. 

~~~~~~~~~~~~~~~~~~


My system: i7 3770 Gtx1060 6GB




Delerna
This post has been flagged as an answer
Delerna
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (8.5K reputation)Distinguished Member (8.5K reputation)Distinguished Member (8.5K reputation)Distinguished Member (8.5K reputation)Distinguished Member (8.5K reputation)Distinguished Member (8.5K reputation)Distinguished Member (8.5K reputation)Distinguished Member (8.5K reputation)Distinguished Member (8.5K reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 1.5K, Visits: 14.8K
Ahhhhhhh, OK
The Egyptian Shedyt in my store was modelled on the neutral base characters FBX.
When I brought it into CC I loaded it onto the base male character and it conformed reasonably to that character
Then I tried loading it onto the heavy male character and it did not conform very well.

I tried exporting the heavy base male as fbx from CC and adding the clothing in blender but I had problems bringing that character back into CC
So I sent the heavy base male character with the horribly conformed shendyt into iClone and then into 3DXchange
I then exported the characters mesh and the shendyt mesh as an obj in the replace mesh section of the modify panel
Loaded the character OBJ and the Shendyt OBJ into Blender
Moved the Shendyt's vertices around until it fitted better.(no need to touch the weight mapping or the UV mapping)
Exported the Shendyts OBJ from Blender and then replaced the Shendyt in 3DXchange with the modified version I just saved
Sent the chacter and the much better fitting Shendyt back to iclone and then sent it from iclone to CC, re-enabled the appearance texture made it look how I wanted and then saved the Shendyt with 4HeavyMale in the name.

Might not be the best way to do it but it worked and that is what matters most to me.
I did try modifying the mesh in CC before I did all of that but ended up wishing I could modify it like I could in Blender........so that's what I did



i7-3770 3.4GHz CPU 16 GB Ram   
GeForce GTX1080 TI 11GB
Windows 10 Pro 64bit
eternityblue
eternityblue
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)

Group: Forum Members
Last Active: 8 Months Ago
Posts: 769, Visits: 2.7K
Yeah,  I've got the clothing creation process covered now,  what I'm wanting to do is create cloth for specific characters,  not the default bases. Fat characters,  basically. I was trying to parent the custom obj to the base.fbx models but it is a pita. No worries,  I'll just try and upgrade. What would be super cool is if Realussion could release a 'heavy' base morph for clothing creation.  

~~~~~~~~~~~~~~~~~~


My system: i7 3770 Gtx1060 6GB




Delerna
Delerna
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (8.5K reputation)Distinguished Member (8.5K reputation)Distinguished Member (8.5K reputation)Distinguished Member (8.5K reputation)Distinguished Member (8.5K reputation)Distinguished Member (8.5K reputation)Distinguished Member (8.5K reputation)Distinguished Member (8.5K reputation)Distinguished Member (8.5K reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 1.5K, Visits: 14.8K
I'm not sure what it is you are trying to do but I would recommend that you start with simple clothing, a moustache, a beard, a Hat, some gloves etc. 
Then try shirts, pants, full body outfits
I'm not talking about having modelling skills.
They are needed but what I'm talking about is learning the processes of getting what you model into CC and all the idiosyncrasies that go along with that.
If you start too big then you will have a lot of issues in areas you aren't familiar with yet.


i7-3770 3.4GHz CPU 16 GB Ram   
GeForce GTX1080 TI 11GB
Windows 10 Pro 64bit
eternityblue
eternityblue
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)

Group: Forum Members
Last Active: 8 Months Ago
Posts: 769, Visits: 2.7K
All I can say is, after a long long time fooling around trying to get this to work: I wanna buy Pipeline. Even if I can get this to work, it certainly isn't as elegant as having FBX export. I'm really scratching my head at the lack of a Pipeline upgrade path in the store. 

~~~~~~~~~~~~~~~~~~


My system: i7 3770 Gtx1060 6GB




Rampa
Rampa
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)

Group: Forum Members
Last Active: Last Week
Posts: 8.2K, Visits: 62.6K
I've had to correct names before when I inadvertently ended up with numbers following the names. Check your bone names too.
eternityblue
eternityblue
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)Distinguished Member (10.5K reputation)

Group: Forum Members
Last Active: 8 Months Ago
Posts: 769, Visits: 2.7K
rampa (11/18/2016)
The names of the meshes and materials must be identical to the originals. CC is very particular that way. In Blender, double-click on the names that need correcting in the Outliner and set them to the original names. Then it should work.


Yeah, I think everything is renamed correctly everywhere, but still no go. Have you done this before? I'm just wondering if anyone has seen the light at the end of the tunnel yet :)



~~~~~~~~~~~~~~~~~~


My system: i7 3770 Gtx1060 6GB





1
2
3



Reading This Topic