Author
|
Message
|
eternityblue
|
eternityblue
Posted 8 Years Ago
|
Group: Forum Members
Last Active: 3 Months Ago
Posts: 769,
Visits: 2.7K
|
If I want to create a set of clothing for a heavy character, how do I go about it without the pipeline version? I know I can export the OBJ version, just I'm confused how I would do the weight mapping at that point. It also imports at a different scale as an OBJ, so basically, I'm stumped.
Thanks in advance.
~~~~~~~~~~~~~~~~~~
My system: i7 3770 Gtx1060 6GB
|
|
|
Rampa
|
|
Group: Forum Members
Last Active: Yesterday
Posts: 8.1K,
Visits: 60.6K
|
You can actually do all the body scaling morphing outside of CC if you want. In Blender, for example, the bones can be scaled in any dimensions in pose mode, and then that made into the default pose.
Check out this tutorial I did on asymmetric morphs to get an idea.
|
|
|
eternityblue
|
eternityblue
Posted 8 Years Ago
|
Group: Forum Members
Last Active: 3 Months Ago
Posts: 769,
Visits: 2.7K
|
Thanks, yes I've seen that and it is interesting, but not really what I was hoping to do. I want to work around bosoms and fat etc. Is there a way to replace the mesh within Blender? oo, maybe 3DXchange can do it, maybe I'm not thinking this through well...
~~~~~~~~~~~~~~~~~~
My system: i7 3770 Gtx1060 6GB
|
|
|
eternityblue
|
eternityblue
Posted 8 Years Ago
|
Group: Forum Members
Last Active: 3 Months Ago
Posts: 769,
Visits: 2.7K
|
And that's a nope. Or at least it appears to be. Trying to replace the mesh on the base.fbx with the exported OBJ of my creature got all messed up.
~~~~~~~~~~~~~~~~~~
My system: i7 3770 Gtx1060 6GB
|
|
|
Rampa
|
|
Group: Forum Members
Last Active: Yesterday
Posts: 8.1K,
Visits: 60.6K
|
I think Blender likely has a way. Not knowing myself yet, but maybe transferring weights as you would do for clothing would work.
Just make sure the names of mesh and materials on the "new" body are identical to the original names. CC needs exact names.
|
|
|
eternityblue
|
eternityblue
Posted 8 Years Ago
|
Group: Forum Members
Last Active: 3 Months Ago
Posts: 769,
Visits: 2.7K
|
Yeah, I dunno. I think the key thing is the fbxkey file Without the ability to generate that, I don't know if this will be possible. How much are upgrades from pro to pipeline?
~~~~~~~~~~~~~~~~~~
My system: i7 3770 Gtx1060 6GB
|
|
|
eternityblue
|
eternityblue
Posted 8 Years Ago
|
Group: Forum Members
Last Active: 3 Months Ago
Posts: 769,
Visits: 2.7K
|
I cannot find any sort of upgrade page or offer to go from ICP/3DXPro to Pipeline. I hope they make this available, I guess I should contact support.
~~~~~~~~~~~~~~~~~~
My system: i7 3770 Gtx1060 6GB
|
|
|
Delerna
|
Delerna
Posted 8 Years Ago
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.5K,
Visits: 14.8K
|
|
|
|
eternityblue
|
eternityblue
Posted 8 Years Ago
|
Group: Forum Members
Last Active: 3 Months Ago
Posts: 769,
Visits: 2.7K
|
The link is dead
~~~~~~~~~~~~~~~~~~
My system: i7 3770 Gtx1060 6GB
|
|
|
Delerna
|
Delerna
Posted 8 Years Ago
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.5K,
Visits: 14.8K
|
Hmmmmm. Ok thats weird I googled. Upgade iclone pro to pipeline, went to the page and copied the url
i7-3770 3.4GHz CPU 16 GB Ram GeForce GTX1080 TI 11GB Windows 10 Pro 64bit
|
|
|