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By eternityblue - 9 Years Ago
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If I want to create a set of clothing for a heavy character, how do I go about it without the pipeline version? I know I can export the OBJ version, just I'm confused how I would do the weight mapping at that point. It also imports at a different scale as an OBJ, so basically, I'm stumped.
Thanks in advance.
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By Rampa - 9 Years Ago
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You can actually do all the body scaling morphing outside of CC if you want. In Blender, for example, the bones can be scaled in any dimensions in pose mode, and then that made into the default pose.
Check out this tutorial I did on asymmetric morphs to get an idea.
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By eternityblue - 9 Years Ago
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Thanks, yes I've seen that and it is interesting, but not really what I was hoping to do. I want to work around bosoms and fat etc. Is there a way to replace the mesh within Blender? oo, maybe 3DXchange can do it, maybe I'm not thinking this through well...
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By eternityblue - 9 Years Ago
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And that's a nope. Or at least it appears to be. Trying to replace the mesh on the base.fbx with the exported OBJ of my creature got all messed up.
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By Rampa - 9 Years Ago
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I think Blender likely has a way. Not knowing myself yet, but maybe transferring weights as you would do for clothing would work.
Just make sure the names of mesh and materials on the "new" body are identical to the original names. CC needs exact names.
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By eternityblue - 9 Years Ago
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Yeah, I dunno. I think the key thing is the fbxkey file :) Without the ability to generate that, I don't know if this will be possible. How much are upgrades from pro to pipeline?
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By eternityblue - 9 Years Ago
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I cannot find any sort of upgrade page or offer to go from ICP/3DXPro to Pipeline. I hope they make this available, I guess I should contact support.
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By Delerna - 9 Years Ago
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http://www.reallusion.com/press/contentstore_memberrecall/DMT/150915_3dxpipeline_upgrade/default
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By eternityblue - 9 Years Ago
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The link is dead :(
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By Delerna - 9 Years Ago
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Hmmmmm. Ok thats weird I googled. Upgade iclone pro to pipeline, went to the page and copied the url
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By eternityblue - 9 Years Ago
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Yeah, I found this page:
http://www.reallusion.com/press/contentstore_memberrecall/DMT/150915_3dxpipeline_upgrade/default_email.html
But if you add the $99 offer to your cart, well.... try it :D
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By Rampa - 9 Years Ago
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eternityblue (11/17/2016) Yeah, I dunno. I think the key thing is the fbxkey file :) Without the ability to generate that, I don't know if this will be possible. How much are upgrades from pro to pipeline?
You can actually use any key file with any model.
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By Delerna - 9 Years Ago
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Same page as i went to. My link didnt get the actual page. Stupid iPad LOL
OK here is another of my opinions and again, it is just my opinion The Most important thing about creating your own models is that it needs to be something you enjoy doing. It takes time and effort to make this stuff. Yes CC makes it easier than it used to be but there is still a lot of time and effort and problem solving. It is cheaper to make your own when you only consider money and ignore the time and effort required. If thats something you enjoy doing then i for one highly encourage it.
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By eternityblue - 9 Years Ago
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Yeah, I just do it for a hobby, and am stoked to be making stuff in Blender again. I submitted a ticket, I imagine I will be able to upgrade and this will be smooth sailing after that, just a matter of time and money. I'm disabled, so I have a lot of the former, not much at all of the latter.
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By Rampa - 9 Years Ago
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I should elaborate more on the FBX key. If you downloaded the FBX templates from RL, they can be imported using one-another's keys. I think you only hit a DRM problem when exporting licensed content and using a non-matching key. So there are three keys you can use for anything you import from Blender. :)
So, maybe you can import your custom OBJ into Blender and weight it just like clothing to the existing model. Then delete the original body mesh. I would guess that Blender has a way to transfer that data by vertex rather than proximity, thus insuring an "exact" weighting.
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By eternityblue - 9 Years Ago
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FWIW, I was able to apparently get the weight transferred to a new mesh, but when importing into CC I get 'critical, missing the designated mesh' so I am still missing something.
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By Rampa - 9 Years Ago
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The names of the meshes and materials must be identical to the originals. CC is very particular that way. In Blender, double-click on the names that need correcting in the Outliner and set them to the original names. Then it should work.
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By eternityblue - 9 Years Ago
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rampa (11/18/2016) The names of the meshes and materials must be identical to the originals. CC is very particular that way. In Blender, double-click on the names that need correcting in the Outliner and set them to the original names. Then it should work.
Yeah, I think everything is renamed correctly everywhere, but still no go. Have you done this before? I'm just wondering if anyone has seen the light at the end of the tunnel yet :)
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By Rampa - 9 Years Ago
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I've had to correct names before when I inadvertently ended up with numbers following the names. Check your bone names too.
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By eternityblue - 9 Years Ago
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All I can say is, after a long long time fooling around trying to get this to work: I wanna buy Pipeline. Even if I can get this to work, it certainly isn't as elegant as having FBX export. I'm really scratching my head at the lack of a Pipeline upgrade path in the store.
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By Delerna - 9 Years Ago
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I'm not sure what it is you are trying to do but I would recommend that you start with simple clothing, a moustache, a beard, a Hat, some gloves etc. Then try shirts, pants, full body outfits I'm not talking about having modelling skills. They are needed but what I'm talking about is learning the processes of getting what you model into CC and all the idiosyncrasies that go along with that. If you start too big then you will have a lot of issues in areas you aren't familiar with yet.
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By eternityblue - 9 Years Ago
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Yeah, I've got the clothing creation process covered now, what I'm wanting to do is create cloth for specific characters, not the default bases. Fat characters, basically. I was trying to parent the custom obj to the base.fbx models but it is a pita. No worries, I'll just try and upgrade. What would be super cool is if Realussion could release a 'heavy' base morph for clothing creation.
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By Delerna - 9 Years Ago
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Ahhhhhhh, OK The Egyptian Shedyt in my store was modelled on the neutral base characters FBX.
When I brought it into CC I loaded it onto the base male character and it conformed reasonably to that character Then I tried loading it onto the heavy male character and it did not conform very well.
I tried exporting the heavy base male as fbx from CC and adding the clothing in blender but I had problems bringing that character back into CC So I sent the heavy base male character with the horribly conformed shendyt into iClone and then into 3DXchange I then exported the characters mesh and the shendyt mesh as an obj in the replace mesh section of the modify panel Loaded the character OBJ and the Shendyt OBJ into Blender Moved the Shendyt's vertices around until it fitted better.(no need to touch the weight mapping or the UV mapping) Exported the Shendyts OBJ from Blender and then replaced the Shendyt in 3DXchange with the modified version I just saved Sent the chacter and the much better fitting Shendyt back to iclone and then sent it from iclone to CC, re-enabled the appearance texture made it look how I wanted and then saved the Shendyt with 4HeavyMale in the name.
Might not be the best way to do it but it worked and that is what matters most to me. I did try modifying the mesh in CC before I did all of that but ended up wishing I could modify it like I could in Blender........so that's what I did
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By eternityblue - 9 Years Ago
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Yeah, that would get me part of the way there, but I really want to be able to draw mesh onto the character and artistically have more control vs just doing fittings. I want to design the cloth directly on the form. I may figure out a workflow, but at that point I really would rather start saving my pennies and get the upgrade so I can just do the basic character in Cc, export to Fbx and add details and whatever extra cloth I need. And then just import to iclone to tune it up and animate. I'm really digging on the draw mesh tool and Zero Brush, and that is a huge part of what I want to do with iclone, working like a sculptor, painter, not like an engineer. I was breaking my head trying to get it working, and even if it were working, to setup every time I make a new character is not ideal. I'm doing a one man show so everything has to be as simple as possible.
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By eternityblue - 9 Years Ago
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Ah well, according to support, there is no hope of a Black Friday discount on the upgrade to Pipeline. I'll just have to do without until I come up with 200 bones.
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By eternityblue - 9 Years Ago
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Yep, I was just watching a tutorial on Blender's lattice modifier, I am going to have to play with that a lot. I've never had much luck rendering anything in Blender, I use it only for modelling, especially painting in 3d, but I would like to try learning the game engine more in depth, that's where the pipeline version would be really cool, getting my assets out to play with outside iClone.
This is the video:
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By eternityblue - 9 Years Ago
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Yeah, I've gone through the basics of the game engine a while back and made a very simple game. I'm really not thinking of making anything complex, just to amuse myself and to tinker with. I wish iClone would have kept the WASD of iClone 6. That was pretty cool for plotting out animation. I basically just want to do that, create a little terrain for my people and make them run around. I guess maybe it was a change in the physics engine why they removed it?
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