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Blender and UV Maps of Exported Objects

Posted By 4u2ges 9 Years Ago
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Blender and UV Maps of Exported Objects

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4u2ges
4u2ges
Posted 9 Years Ago
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This question is probably to Blender gurus (maybe it was asked before but I did not find a reference).
Is there settings (in Blender\3DXchange, or some other application) to have UV maps generated the way, so that each side of the object is skinned individually.

Here's, as an example, a difference between iClone cube primitive and the one exported in Blender

76% of original size (was 665x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/495b4fe0-24ec-4563-865b-5026.jpg








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