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Blender and UV Maps of Exported Objects

Posted By 4u2ges 3 Years Ago
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4u2ges
4u2ges
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This question is probably to Blender gurus (maybe it was asked before but I did not find a reference).
Is there settings (in Blender\3DXchange, or some other application) to have UV maps generated the way, so that each side of the object is skinned individually.

Here's, as an example, a difference between iClone cube primitive and the one exported in Blender

https://forum.reallusion.com/uploads/images/495b4fe0-24ec-4563-865b-5026.jpg




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3 Years Ago by 4u2ges
Rampa
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If you want a quick UV with all the faces flat, use the "Smart UV Project" It lays out the UV a little differently, but it does the trick. You can then re-arrange the UV islands if you want to.
4u2ges
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Thank you rampa and sw00000p. I'll give it a try.







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