By 4u2ges - 9 Years Ago
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This question is probably to Blender gurus (maybe it was asked before but I did not find a reference). Is there settings (in Blender\3DXchange, or some other application) to have UV maps generated the way, so that each side of the object is skinned individually.
Here's, as an example, a difference between iClone cube primitive and the one exported in Blender
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By Rampa - 9 Years Ago
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If you want a quick UV with all the faces flat, use the "Smart UV Project" It lays out the UV a little differently, but it does the trick. You can then re-arrange the UV islands if you want to.
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By 4u2ges - 9 Years Ago
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Thank you rampa and sw00000p. I'll give it a try.
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