Although last post I implied I was give up on CT8 I have continued to play with. slowly getting better compensating for the problems with the CT8 to CC. The translation tend to slightly exaggerate many of the bumps and dips in the face. My solution so far is:
1) Once you get the face into CC go to the CC Base body Skin head material and go down to the material settign and change the ambient color from the near black default to white or very light grey. I think they make the ambient color dark to bring out detail but that seems to mess up the faces.
2) next clean up the facial material save the diffusion image someplace where you can reload.
3) If the first 2 steps don't do it, the next step is the killer. Make a backup of your CT8 head. Examine the the image in CC and compare it to the image you want (either in CT8 or an image) and try to figure out what needs to be tweaked to fix it.Then using the facial editor to include the detailed morph in CT8 first and then the face morphing in CC, teak the models to make them look more like your intended subject. I recommend keeping the changes small and don't be afraid to un do it when it does n't work. In the end you you CT8 May not look very good.
Here is my first success, looks Ok,
I try to tweak the Natalie i used in a previous video for comparison purposes
Note: it appears that with the last updates the quality of the translation from CT8 to CC seam to improve. Not sure if anyone else noticed a diffeence
Ray Higgins
4D Fans
