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Blender Workflow

Posted By Miranda (RL) 9 Years Ago
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Kelleytoons (6/9/2019)
Just be aware that SO many things have changed since this thread was started, and that the recommended way of doing things is now quite different (using CC3 Pipeline).


This is very true
CC3 pipeline has made an Iclone to Blender workflow more easier for
Blender/Iclone users for both content creation as well as external rendering
I now create all of my CC3 figure clothing& prop content in Blender.
 
I fit it in CC3 pipeline with its simple yet powerful rigging& weighting tools
and after animating in Iclone  you can easily send your animated figures 
back to Blender for rendering and import & replace multiple face and body imotion Data In Blender after import
as I demonstrate in this video. 






RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY


Haratio
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Thank you for the Blender Workflow chart. I am very new to the CC3/iClone7 systems and working on Content Development. I have used Blender for years though, mostly Hard surface modeling.https://forum.reallusion.com/uploads/images/d8f288c3-905d-4dd5-9382-e1fa.png
Kelleytoons
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Just be aware that SO many things have changed since this thread was started, and that the recommended way of doing things is now quite different (using CC3 Pipeline).



Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor
Mike "ex-genius" Kelley
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Posted 6 Years Ago
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Yes! This thread was a hard find. Helped me so much this was my last issue from moving from 3DS Max to Blender. Now I can re-rig some props and such!
Kiwi-Hawk
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Kia ora

I'm looking at the default Blender setup for CC3 characters, to keep the scale correct for the likes of UE4 I did watch the setup video on page two which is great THANK you,
how ever the scale setup is not spoken about. I'm guessing that setting Blender to centermeters at 0.01 will be the correct scale setting to keep everything matching up as it should.
elliespotter
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Posted 8 Years Ago
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Galfridus (8/1/2016)
@Snarp Farkle


However I found the following procedure to follow:-
http://stackoverflow.com/questions/34719718/transferring-rig-weights-from-one-mesh-to-another-in-blender-2-76/34760742#34760742
This has worked for me with Blender 2.77a



I have been trying to get a pair of shoes to work for weeks and was at the banging my head on the desk stage when I found this simple paragraph.
Thank you so much.


Kind regards,

Alex

dogged2003
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Posted 8 Years Ago
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Thank you.



My YouTube channel.
gogstudios
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Posted 9 Years Ago
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This was a while back. The issue was resolved with Maya. Blender still doesn't work. I have raised a ticket and reallusion team has acknowledged the issue.

SkyRoads clone for Android: https://play.google.com/store/apps/details?id=com.gog.skyroads
Target Number - A math puzzle game: https://play.google.com/store/apps/details?id=com.tomag.targetNumber

Miranda (RL)
Miranda (RL)
Posted 9 Years Ago
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gogstudios (9/3/2016)
Hi. I have a major concern with 3dXchange to blender pipeline. Basically, it doesn't work. I have a detailed complaint about it here: https://forum.reallusion.com/295436/Why-I-am-beginning-to-hate-3dxchange . I really hope for a Reallusion team member to resolve my issue. I am almost about to giving up on this software and mailing the support mail for a refund.


Hi gogstudios, the issue was resolved by yourself. Let me take a note here, which might help others with the same question.

Quote Peter (RL)'s words: The forum is intended for user to user discussion. It is monitored but if you require Technical Support you should use the support form below. Please don't post support requests here as you may not receive a reply. If you use the support form you will normally receive a reply within 48 hours during weekdays.


gogstudios
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Hi. I have a major concern with 3dXchange to blender pipeline. Basically, it doesn't work. I have a detailed complaint about it here: https://forum.reallusion.com/295436/Why-I-am-beginning-to-hate-3dxchange . I really hope for a Reallusion team member to resolve my issue. I am almost about to giving up on this software and mailing the support mail for a refund.

SkyRoads clone for Android: https://play.google.com/store/apps/details?id=com.gog.skyroads
Target Number - A math puzzle game: https://play.google.com/store/apps/details?id=com.tomag.targetNumber


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