Profile Picture

License Requirements to Export CC into FBX file

Posted By Miranda (RL) 3 Years Ago
You don't have permission to rate!
Author
Message
Miranda (RL)
Miranda (RL)
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (18.6K reputation)Distinguished Member (18.6K reputation)Distinguished Member (18.6K reputation)Distinguished Member (18.6K reputation)Distinguished Member (18.6K reputation)Distinguished Member (18.6K reputation)Distinguished Member (18.6K reputation)Distinguished Member (18.6K reputation)Distinguished Member (18.6K reputation)

Group: Administrators
Last Active: 8 hours ago
Posts: 1.0K, Visits: 7.0K
FBX Output and Content Export Rights 

- No export license is required if users FBX-export default cloth content from CC.
- For CC Assets sold in the Reallusion Content Store and Marketplace, you will need to purchase the corresponding Export License in order to export them to FBX format.

Know more about Export License  


Cloth Modification from the Existing DRM Content (those which you have purchased an Export License)

Credit to The Original Cloth Mesh Designer
1) If you did not change the mesh name and topology of the cloth mesh, then the UID of the cloth will not be changed. That means Reallusion will treat it as the same cloth mesh base when you share or sell your new cloth design in the Reallusion Marketplace or Content Store.
2) With this method, the original designer will be credited, and be able to sell his/her base mesh when users buy your cloth content. Your content become it’s derivative content.
3) Reallusion encourages content collaboration and profit sharing, that is the main purpose of this approach if your modified design is based on others' creative efforts.

Make Your Own Cloth Base Out from Others
1) If you wish to create and sell your own cloth bases by modifying from other people’s cloth meshes, then please make your best efforts to create unique designs that properly differentiate from the original source look.
2) Just imagine that tomorrow you can be the next base mesh owner, and you will enjoy the credit and derivative content benefit from others, so please try to respect the same with the original base mesh owners that you use today.
3) Reallusion retains the right to denounce or take down content with obvious design infringement. Content that is either being reported by the original designer or other community members.


3D Content Selling and Mass Distribution Limitations 

- The unique topology of characters generated by Character Creator is Reallusion’s property. You may not do the following applications unless getting explicit permission from Reallusion:
  • Repurpose them into any other 3D formats, distribute them, or sell them in any third party marketplaces or applications.
  • Use the characters or their morph assets to build up another character generation system in games or interactive services.
- Any files in Reallusion proprietary formats can only be sold in the Reallusion Content Store and Reallusion Marketplace.
- If you wish to export ccContent to any 3D format and include it in your own game titles, apps or interactive applications for public mass distribution then:
Please provide your title information and url, and contact Reallusion at marketing@reallusion.com to register your title.
By registering you can get Reallusion’s written license for free, while gaining valuable feature promotion opportunities by Reallusion.

Know more about Content EULA, AP EULA

If you are not using Character Creator 3 Pipeline Edition, you will requires 3DXChange Pipeline license to export FBX files directly from CC. Please check CC Edition Comparison for more details.


Edited
Last Year by Miranda (RL)
danmiller
danmiller
Posted Last Year
View Quick Profile
Distinguished Member

Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)

Group: Forum Members
Last Active: 8 days ago
Posts: 180, Visits: 800
I need to make sure I'm understanding the licensing correctly. If I were to create custom characters using someone's photo, modified the base character mesh in CC3 Pipeline (when it's available), and exported the content for sale directly to an online consumer, that would not work with the licensing?

Or another scenario would be to create a group of characters around a specific theme using CC3 Pipeline, and then sell on the Unity Asset store. Would that not work? If that is true then I must have read the licensing info and EULA incorrectly before I purchased.
Peter (RL)
Peter (RL)
Posted Last Year
View Quick Profile
Distinguished Member

Distinguished Member (52.2K reputation)Distinguished Member (52.2K reputation)Distinguished Member (52.2K reputation)Distinguished Member (52.2K reputation)Distinguished Member (52.2K reputation)Distinguished Member (52.2K reputation)Distinguished Member (52.2K reputation)Distinguished Member (52.2K reputation)Distinguished Member (52.2K reputation)

Group: Administrators
Last Active: 28 minutes ago
Posts: 16.0K, Visits: 24.1K
Hi Dan...

If you look at the section entitled: "3D Content Selling and Mass Distribution Limitations" you will see you are not permitted to sell characters you create outside of the Reallusion Content Store or Marketplace. Characters created in CC3 can be used in games or other applications, or used in movies, videos or image form, but the actual CC model itself can't be sold on any other stores apart from Reallusion's own stores.


                                                                

Peter
Forum Administrator

www.reallusion.com


Edited
Last Year by Peter (RL)
danmiller
danmiller
Posted Last Year
View Quick Profile
Distinguished Member

Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)

Group: Forum Members
Last Active: 8 days ago
Posts: 180, Visits: 800
Hi Peter,

Well that really screws up my plans  Smile All this time I thought I would be able to create content and sell it on the Unity Asset Store. You know, make my money back at some point.

Initially I had read:

3. Derivative Content - Refers to CONTENT that is modified from original BASE CONTENT and republished by VENDOR. DERIVATIVE CONTENT must have significant modifications to the original base mesh and/or material in order to be published for sale in the Marketplace orContent Store

It didn't occur to me that Reallusion would be so restrictive on how I could use content, or restrict me to just the Reallusion Content Store or Marketplace. I was thinking about it more like a Maya license. Damn, is all I can say at the moment.
danmiller
danmiller
Posted Last Year
View Quick Profile
Distinguished Member

Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)

Group: Forum Members
Last Active: 8 days ago
Posts: 180, Visits: 800
Just to clarify, the restriction is on characters I create in CC3. Meaning if I use a model from Reallusion. What if I were to create the model from Maya, or outside source, then bring that model into CC3. Then use all the cool things within CC3 on the model, then output for use in the Unity Asset store. Would that work? 
danmiller
danmiller
Posted Last Year
View Quick Profile
Distinguished Member

Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)

Group: Forum Members
Last Active: 8 days ago
Posts: 180, Visits: 800
Hi Peter,
If I brought in Make Human characters, would the content from that be something I can sell on the Unity Asset Store? I think the idea is to protect your models.

So for example:
Make Human -> Mixamo for rigging -> 3DXchange Pipeline -> iClone 7 -> CC2 -> FBX

I'm not sure if that even works because I'm not seeing a way to go from iClone 7 to CC2.

Or with CC3
Make Human -> Mixamo -> CC3 -> FBX

Does any of that work to make 3D characters and sell them? Thanks.


danmiller
danmiller
Posted Last Year
View Quick Profile
Distinguished Member

Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)

Group: Forum Members
Last Active: 8 days ago
Posts: 180, Visits: 800
Hi Peter,

Just to clarify from your post a couple of days ago, I can do games, movies, videos, and images commercially. The clarification needed is I can do these things for clients. Right? For example, a client wants a 30 second animated video. I can do this work using Crazy Talk 8 Pipeline, CC3 Pipeline, and iClone 7. Is that correct?

I don’t mean to be a pain in the rear with this topic. I’m just looking for an avenue to monetize while staying within the EULA. Thanks.



Reading This Topic