Profile Picture

What's New in iClone 6.5

Posted By Melanie (RL) 3 Years Ago
You don't have permission to rate!
Author
Message
Melanie (RL)
Melanie (RL)
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)

Group: Administrators
Last Active: 3 Years Ago
Posts: 113, Visits: 898

https://forum.reallusion.com/uploads/images/7f54fc9a-473e-4c4c-9ac0-3acd.png

Hi Everyone!

iClone 6.5 is now released! Here are a list of exciting features and important bug fixes we have included with iClone v6.5. This update will include two highly demanded requests - VR-360 and Alembic export. For 360 Video output, you can simply enable 360-degree Panorama for any of your current iClone project and make it as VR360. As for the Alembic Export, now you can experience the power of transforming any bake sophisticated iClone animated results, into compressed Alembic point cache format so that you can playback, or render them in other 3D tools without losing animation details.

iClone 6.5:

New Feature:
  • Export 360-degree video under Render / Panorama for VR Device
  • 'Viewport Resolution' for image and video exports which will preserve the visual integrity of DOF, AO, Toon shading, and Post Effect settings inside the 3D viewport.
  • "Set as Default" in Edit Motion Layer tool for character default pose assignment.
  • Two new display modes: 'Xray' mode for peering through layers of clothing & Wireframe on Shaded' displays mesh wireframe on top of the diffuse texture. 
  • Sample thumbnail for quick save option under Preferences shaves off the time required to create a thumbnail during the save process
  • Compatibility with the upcoming iClone Mocap Plug-in for Perception Neuron, ready for single and dual live mocap
Enhancement:
  • Get the actual frame numbers when rendering a sequence of images (Only fixed for 60 fps frame rate)
  • The camera view in Indigo render is now completely identical to the one you see in iClone
Fixed:
  • No more video drop-frames during 'By Frame' playback.
  • Failed to apply motion clips saved from non-human characters.
  • CC and G5 characters experienced shoulder flipping when applying certain motions or posing via 'Edit Motion Layer.  This fix does not apply to G6 characters.
  • Duplicate folders under Content Manager Actor and Animation category.
  • Whole material settings are in white text, making it difficult to determine if they are keyable or not.
  • 'Link to' icon vanishing from Large and Small icon and font size interface.
  • Disappearance of iClone UI panels such as "Edit Motion Layer" and "Motion Puppet" after reverting from dual monitor back to single monitor display.
  • Failure to launch iClone in DX11 mode on certain Windows 7 operating systems.
  • iClone crashes when replacing characters in certain projects.
  • iClone crashes when loading certain projects.
  • Initial Force for rigid body simulations does not obey the 'Local' direction setting.
  • CC Character's Indigo Materials were set as Auto-convert v2 after importing RL Head, The Skin_Head, Eye, Cornea did not keep the original Indigo shader preset as was previously the case.
  • Save files took 3 to 4 times longer than in iClone 6.2 processing thumbnail.
Mixmove 
Generation II


Mixmove is now BACK with following great enhancements: 

New feature:
  • Faster command response time, bringing a smarter motion change routing system
  • Added mirror motions and optimized motion library give users full power to prototype motion sequence in a fraction of the time.
  • More logical motion routing deliver the best routing transition 
3DX Change 6.5

New Feature:
  • Alembic bake export for character, accessory, and prop geometry animation for rendering inside 3rd party 3D software (supports soft-cloth simulation). 
  • 'Embed Textures' option inside the FBX exporter for the option to include and isolate the texture maps into a separate fbm folder, or simply embed the texture into the FBX file.
  • 'Split Mesh by Material' inside the OBJ exporter for Hitfilm Alembic format.
  • 'Merge Opacity to Diffuse Texture' inside the OBJ exporter for Hitfilm Alembic format.
  • Auto-convert to non-standrad talking character for Daz Genesis 3.
Enhancement:
  • FBX texture file names now consist of material and channel information.

Fixed: 
  • 3DX crashes when removing sub-props on nodes that have been made into sup-props twice.
  • 3DX crashes while exporting certain content to FBX with a Unity preset. (eg. A220B_Casual 01.iAcc)
  • 3DX crashes when Exporting BVH format with certain characters.
  • Specular textures do not export with the .mtl file after exporting an OBJ.
  • CC FBX characters do not export with a root node.
Know more about iClone 6.5: 
http://www.reallusion.com/iclone/default.html

Thank you 

Melanie
Edited
3 Years Ago by Melanie (RL)
Melanie (RL)
Melanie (RL)
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)

Group: Administrators
Last Active: 3 Years Ago
Posts: 113, Visits: 898
https://forum.reallusion.com/uploads/images/896d4098-c601-48ce-8482-0dd2.jpg


What's New for VR-360:
  • Panorama Video (A.K.A.):
  • Immersive videos
  • 360 videos
  • 360 degree videos
  • spherical videos

It is the video recordings of a real-world panorama, where the view in every direction is recorded at the same time, and the shot using an omnidirectional camera or a collection of cameras. 

During playback, the viewer has control of the viewing direction to form the virtual reality.

User Interface Intro
  • Enable 360-degree Panorama:
  • It supports VR devices: HTC VIVE, Google Cardboard, Oculus, Samsung Gear. Please checkout the details in the next page.
  • The format for Panorama on the device can be MP4, AVI, or WMV.
  • 360-enabled for Youtube and Facebook:Include  Metadata to the exported video.    Know more
  • This box must be activated when the video is planed to be playback on Youtube or Facebook.
  • The format for Panorama on Youtube or Facebook is MP4 only.
https://forum.reallusion.com/uploads/images/950d2baf-de85-405f-bfb9-d44b.jpg

Supported Devices and Platform:
  • HTC VIVE
  • Google Cardboard
  • Oculus
  • Samsung Gear

iClone VR360 Tutorial Video: 

Learn how to easily setup your own VR-ready scenes with iClone, this tutorial and our sample VR 360 scene that demonstrates how our real-time animation technology can quickly get you and your audience immersed in virtual reality.




VR360 Showcase: 

Water Wind Island


*VR 360 video rendering made with the new VR-Ready export in iClone 6.5 - This is a test render to show the example that any scene made with iClone can easily be experienced in VR

Flying Dragon


*Fast paced, fantasy, aerial combat where you play as a dragon, fighting swarms of enemies, as you race to save the world from an ancient evil.

Peter Pan Fly Through


*Fly through with Pater Pan, explore around with iClone

Monster

* Find out where is the monster. A simple scene test out the change of character distance and inspire player to look around thee 3D scene

Rainstorm

*Experience iClone particle and visual effects in VR360, please look up and explore around

China Village

*Look around the Chinese Village, and see the lovely movements of domestic animals


Microsoft Intoxicating VR 360

*The 360 promo video for Microsoft Intoxicating VR. By viewing from the city centre to let you experience virtual reality and city exploration. Imagine that you can be anywhere you wanna be

There are some notices you need to know when you wish to export Panorama Videos. Know More
Edited
3 Years Ago by alanchen-rl
Melanie (RL)
Melanie (RL)
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)

Group: Administrators
Last Active: 3 Years Ago
Posts: 113, Visits: 898
https://forum.reallusion.com/uploads/images/227a72b8-fdec-48fd-a77e-a592.jpg


What's New for Alembic:


What is Alembic?
Alembic is an interchange file format for computer graphics used by visual effects and animation professionals. It stores"baked” animated results which allows easier data exchange between different studios working on the same projects, or between different 3D tools used in the same company.

https://forum.reallusion.com/uploads/images/012cbc1c-6ba0-4b74-b66b-7605.jpg


What does that means to iCloners?
  • Well you can bake sophisticated iClone animated results, into compressed Alembic point cache format so that you can playback, or render them in other 3D tools without losing animation details. For example, full vertex animation from simulated soft-body physics over iClone characters'cloth and hair
  • Render iClone animation in Maya, Max, Octane, LightWave, Cinema4D, etc.
  • Exported your iClone works to professional compositing tools like Fusion, Nuke, Isotropix, etc
  • Create static meshes from simulated soft cloth physics,or export them for 3D printing or bake soft cloth physics in order to upload them to SketchFab

Benefits
  • Export Soft Cloth animations               
            - Check out the video for comparing the FBX and Alembic results:
            


  • Export vertex and mesh animation data in OBJ or FBX
            - Current frame: can be saved as an OBJ file from 3D Tools, or used it as morph target
            - Range: can be used to represent the desired range of soft-cloth animation
            - All: Can be used to display the entire simulation sequence

                     - Alembic can carry the fully baked vertex animation between different 3D applications
             - To save animation range to FBX, you need to sample the blend shape keys for FBX playback in 3D tools.
            - Check out this video:
           


Exportable Objects in iClone
  • Character
  • Character with multiple accessories - select the root node of the character to include all attached accessories and cloth elements
  • Single accessory
  • Prop

Multiple selection is not allowed – One object at a time
  • Please note that the accessories attached to the character will be taken as an entity of the character.
  • For other Alembic export limitations, please check the included "Alembic Export.pdf" document

User Interface Introduction

File Format: 
  • HDF5: for Maya 2013 or earlier version.
  • Ogawa and HDF5: for Maya 2014 or later version, and any other editors that support Alembic.
Export Range:
  • Current Frame, All, Range – To export a mesh, all meshes or a range of meshes into Alembic file. Please refer to page 3 in this document

Sample Frame:
  • Sample and export a vertex and meshes per specified number of frame

Axis: 
  • Use this drop down list to set the coordinates of the target editor

https://forum.reallusion.com/uploads/images/e041a9c9-cf2c-4ca3-85a6-0a7b.jpg

https://forum.reallusion.com/uploads/images/3b00ef8c-ede0-48c9-b14a-b283.jpg


Bake Opacity to Diffuse (PNG): 
  • Activate this box, if your target editor is HitFilm, in order to merge the Diffuse and Opacity textures into PNG image due to lacking of the Opacity channel in this software

World Space:
  • When the animations is happening elsewhere rather than on the center of the world in iClone, activate this box in order to export the Alembic data with absolute transform information

            Check out this video:
           

Pipeline Videos for Different Target Editors:

Maya:


Hitfilm:


Fusion:


There are some notices and limitation you need to know when you want to export Alembic files, Know More

Edited
3 Years Ago by Melanie (RL)
Melanie (RL)
Melanie (RL)
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)

Group: Administrators
Last Active: 3 Years Ago
Posts: 113, Visits: 898
What's New in iClone 6.5 - Other Enhancements:

Viewport Resolution

When export media that are larger than the resolution of the 3D view, such as HD or HD for 4K,what you get is not what you seen for some effects.
The effects that are influenced under this circumstance are list below (the shadow and HDR are not influenced)

https://forum.reallusion.com/uploads/images/8fdbbe0c-e45c-450b-8525-075c.jpg

The illustrations below is taken the AO as an example:

https://forum.reallusion.com/uploads/images/0a7e4aa8-b10d-4f1f-b4fa-a189.jpg

The new version of iClone 6.5 added a new export option - Viewport Resolution, 
which can ensure your exported image and video keep the same visual effects such as DOF, AO, Toon, and Post Effect in your 3D viewport. Please be aware that the super sampling option still can cause the visual change, please turn it off if wish to see the exact same result.

User Interface Introduction : 
In the Render panel >> Output Size section, pick the Viewport Resolution item from the Frame Size drop down list.



Limitations
. The resolution or size of the output media is limited to be the same as the one of the 3D view when this feature is applied.
. The maximum size of the media you can get with this feature is up to the lower resolution between your graphic card and display device

For example, if your graphics card resolution is set at 1280x1020, and your display monitor resolution is 640x480, your export resolution will end up at 640x480.




New "Set as Default" option in Edit Motion Layer. 

https://forum.reallusion.com/uploads/images/deefea87-8f49-4581-98bd-2dee.jpg


The brand new display modes "Xray" can be used to show the layers of clothes you have applied to the character; while the "Wireframe on Shaded" mode helps you with identify to which the density topology meshes belong by displaying the wireframes and the textures at the same time.

X-Ray

https://forum.reallusion.com/uploads/images/7546c14a-4836-4615-95df-f58f.jpg

Wireframe on Shaded:

https://forum.reallusion.com/uploads/images/e1ce30b3-3fe6-4cc5-a2bf-b04f.jpg


No more video dropped frames during live playback in "By Frame" mode.

iClone 6.4 does not sync video textures to the timeline during playback in “By Frame” mode.  Therefore it is impossible to match video with scene animations.

https://forum.reallusion.com/uploads/images/3470b731-f49c-4cc2-8254-d318.jpg

Result (Final Video)

iClone 6.42 vs. 6.5  By Frame mode
https://forum.reallusion.com/uploads/images/8ff60aa9-ce69-48fe-b2dd-dd1d.gif

Need a lot of trial and error to get the correct result in iClone 6.4 By Frame mode.

Edited
3 Years Ago by Melanie (RL)
Melanie (RL)
Melanie (RL)
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)

Group: Administrators
Last Active: 3 Years Ago
Posts: 113, Visits: 898
What's New in 3DX:

3DX - Embed Texture 


Add “Embed Texture” option in the FBX exporter for you to determine if your want to export the textures into isolated FBM folder along with the FBX file or simply embed the texture into the FBX file.

https://forum.reallusion.com/uploads/images/09af46d9-0f61-4019-bf4a-e0cd.jpg

Difference:
https://forum.reallusion.com/uploads/images/8bd6fa5e-c33b-4557-ad00-0312.jpg


3DX / Export FBX / Export texture files with easily recognizable names in combinations of material and channel names. If file names are duplicated, then we will add sequence numbers in the end.

https://forum.reallusion.com/uploads/images/dabdd435-7768-4b52-b71a-977a.jpg https://forum.reallusion.com/uploads/images/941bb3ad-3e6c-45fc-92a0-feae.jpg
Melanie (RL)
Melanie (RL)
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)

Group: Administrators
Last Active: 3 Years Ago
Posts: 113, Visits: 898
What's New in Indigo:

 The camera view in Indigo renderer is now completely identical to the one you see in iClone.

When the project is sent to Indigo for rendering, the issue that thecamera views are not identical between Indigo and iClone is solved in version 6.5

https://forum.reallusion.com/uploads/images/41481098-1da6-4e56-908c-daf3.jpg


Edited
3 Years Ago by Melanie (RL)
Melanie (RL)
Melanie (RL)
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)

Group: Administrators
Last Active: 3 Years Ago
Posts: 113, Visits: 898
What's New in Mixmove II:

The MixMove Generation 2 engine has been greatly improved with an increased response time, and a smarter motion change routing system. The augmented mirror behavior and the new optimized library for CC characters,  give users full power to test motion sequences in a fraction of the time.




MixMove II –  Click-and-Direct Animation



https://forum.reallusion.com/uploads/images/eb3c2875-2b2f-46ae-b203-1d3d.jpg

https://forum.reallusion.com/uploads/images/1d38b070-699c-4a71-9a38-5ed4.jpg
Edited
3 Years Ago by Melanie (RL)
Melanie (RL)
Melanie (RL)
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)

Group: Administrators
Last Active: 3 Years Ago
Posts: 113, Visits: 898
IC 6.5 export ABC to Maya Workflow:



IC6.5 Export ABC to Maya 
https://forum.reallusion.com/uploads/images/f8bd619c-c900-4f55-aeed-62cb.png


[ Workflow ]
In iClone 
1) Activate Bake Animation in Project Settings
https://forum.reallusion.com/uploads/images/313e610d-9b7f-4054-a6ac-08df.png
2) Select the character and Export Alembic
https://forum.reallusion.com/uploads/images/2c6cfa81-4579-4f5e-a17f-26d6.png


In Maya
Switch to Legacy Default Viewport
https://forum.reallusion.com/uploads/images/f72fdc05-3775-4ee4-9d84-0eb2.png


Provide 2 solutions to assign textures for ABC
a) Assign texture one by one
https://forum.reallusion.com/uploads/images/1c48275a-e90c-4142-84b7-5daf.png

b) Assign Materials (Faster Approach)
1. Go to 3DXchange, Export FBX
https://forum.reallusion.com/uploads/images/3a7475e7-ccf4-46e0-b9e0-bd7b.png

2. Import FBX, and make sure the materials are imported. 
Select the character and delete it.
https://forum.reallusion.com/uploads/images/bbae9de7-d370-482a-9e9d-673e.png

3. Import ABC
4. Assign materials to character meshes from ABC
https://forum.reallusion.com/uploads/images/05b42077-e24d-45fb-89a0-afbd.png


Melanie (RL)
Melanie (RL)
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)Distinguished Member (2.6K reputation)

Group: Administrators
Last Active: 3 Years Ago
Posts: 113, Visits: 898
Alembic Export from iClone to Hitfilm:



IC6.5 Export ABC to HitFilm
   
CC Character Character to HitFilm
Toon Maker Character to HitFilm

[ Workflow ]
In iClone (Export ABC)
1) Activate Bake Animation in Project Settings
https://forum.reallusion.com/uploads/images/f1815a94-6324-4915-9e00-bed4.png

2) Select Character and Export Alembic
https://forum.reallusion.com/uploads/images/21b94eae-8357-4826-8fff-5c23.png

In 3DX (Export OBJ)
Please export OBJ as the following settings;
Note. If you want to get more information about these settings, please see the attached document.
https://forum.reallusion.com/uploads/images/b09fb7a1-f5c6-4aca-934e-4b50.png

In HitFilm
Import 3D model (Select OBJ just exported from 3DX)
https://forum.reallusion.com/uploads/images/efbd4520-e6fb-4732-9971-85fd.png

Import 3D animation (Select ABC just exported from iClone)
https://forum.reallusion.com/uploads/images/c7a0c84e-7822-480e-9b89-f857.png

Drag OBJ to Editor
https://forum.reallusion.com/uploads/images/62544532-77da-4e83-b948-51bb.png

   Drag ABC to OBJ / Models / Animations
https://forum.reallusion.com/uploads/images/71640111-891e-480d-a735-ade1.png

Adjust light / camera according to the requirements.
Assign specular textures one by one
https://forum.reallusion.com/uploads/images/04d3868c-82ba-4b35-a313-2085.png

sbaerman
sbaerman
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 287, Visits: 1.2K
Melanie (RL) (6/29/2016)
What's New in Indigo:

Indigo Render Plugin / The resolution of the view in Indigo is now completely identical to the one you see in iClone.



Hi Melanie, that is great, unfortunately you can only export "pieces of animation" to Indigo, due to the bug in the
software that makes Iclone crash exporting to Indigo. So, this maybe "nice" feature for Images. But for video this 
is useless, as the export crashes.

Machines :
MSI Gaming Laptop, I7, GTX 1080, 16GB RAM, 512GB SSD, 1 TB HD
Render Machine : I7 6600k, GTX 1080, 32GB RAM, 2TB SSD, 4 TB HD
Video Editing Machine : 2x Xeon 8 Core, 32GM RAM, 1 TB SSD, 4 TB HD

Website :
www.vollepulle.berlin



Reading This Topic