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What's New in iClone 6.5

Posted By Melanie (RL) 9 Years Ago
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Melanie (RL)
Melanie (RL)
Posted 9 Years Ago
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Hi Everyone!

iClone 6.5 is now released! Here are a list of exciting features and important bug fixes we have included with iClone v6.5. This update will include two highly demanded requests - VR-360 and Alembic export. For 360 Video output, you can simply enable 360-degree Panorama for any of your current iClone project and make it as VR360. As for the Alembic Export, now you can experience the power of transforming any bake sophisticated iClone animated results, into compressed Alembic point cache format so that you can playback, or render them in other 3D tools without losing animation details.

iClone 6.5:

New Feature:
  • Export 360-degree video under Render / Panorama for VR Device
  • 'Viewport Resolution' for image and video exports which will preserve the visual integrity of DOF, AO, Toon shading, and Post Effect settings inside the 3D viewport.
  • "Set as Default" in Edit Motion Layer tool for character default pose assignment.
  • Two new display modes: 'Xray' mode for peering through layers of clothing & Wireframe on Shaded' displays mesh wireframe on top of the diffuse texture. 
  • Sample thumbnail for quick save option under Preferences shaves off the time required to create a thumbnail during the save process
  • Compatibility with the upcoming iClone Mocap Plug-in for Perception Neuron, ready for single and dual live mocap
Enhancement:
  • Get the actual frame numbers when rendering a sequence of images (Only fixed for 60 fps frame rate)
  • The camera view in Indigo render is now completely identical to the one you see in iClone
Fixed:
  • No more video drop-frames during 'By Frame' playback.
  • Failed to apply motion clips saved from non-human characters.
  • CC and G5 characters experienced shoulder flipping when applying certain motions or posing via 'Edit Motion Layer.  This fix does not apply to G6 characters.
  • Duplicate folders under Content Manager Actor and Animation category.
  • Whole material settings are in white text, making it difficult to determine if they are keyable or not.
  • 'Link to' icon vanishing from Large and Small icon and font size interface.
  • Disappearance of iClone UI panels such as "Edit Motion Layer" and "Motion Puppet" after reverting from dual monitor back to single monitor display.
  • Failure to launch iClone in DX11 mode on certain Windows 7 operating systems.
  • iClone crashes when replacing characters in certain projects.
  • iClone crashes when loading certain projects.
  • Initial Force for rigid body simulations does not obey the 'Local' direction setting.
  • CC Character's Indigo Materials were set as Auto-convert v2 after importing RL Head, The Skin_Head, Eye, Cornea did not keep the original Indigo shader preset as was previously the case.
  • Save files took 3 to 4 times longer than in iClone 6.2 processing thumbnail.
Mixmove 
Generation II


Mixmove is now BACK with following great enhancements: 

New feature:
  • Faster command response time, bringing a smarter motion change routing system
  • Added mirror motions and optimized motion library give users full power to prototype motion sequence in a fraction of the time.
  • More logical motion routing deliver the best routing transition 
3DX Change 6.5

New Feature:
  • Alembic bake export for character, accessory, and prop geometry animation for rendering inside 3rd party 3D software (supports soft-cloth simulation). 
  • 'Embed Textures' option inside the FBX exporter for the option to include and isolate the texture maps into a separate fbm folder, or simply embed the texture into the FBX file.
  • 'Split Mesh by Material' inside the OBJ exporter for Hitfilm Alembic format.
  • 'Merge Opacity to Diffuse Texture' inside the OBJ exporter for Hitfilm Alembic format.
  • Auto-convert to non-standrad talking character for Daz Genesis 3.
Enhancement:
  • FBX texture file names now consist of material and channel information.

Fixed: 
  • 3DX crashes when removing sub-props on nodes that have been made into sup-props twice.
  • 3DX crashes while exporting certain content to FBX with a Unity preset. (eg. A220B_Casual 01.iAcc)
  • 3DX crashes when Exporting BVH format with certain characters.
  • Specular textures do not export with the .mtl file after exporting an OBJ.
  • CC FBX characters do not export with a root node.
Know more about iClone 6.5: 
http://www.reallusion.com/iclone/default.html

Thank you 

Melanie




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