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What's New in iClone 6.5

Posted By Melanie (RL) 9 Years Ago
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Melanie (RL)
Melanie (RL)
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raxel_67 (7/14/2016)
where can i find more detailed info regarding the mirror option for motions? the online manual didn't help much, thanks!


Hi raxel_67,

The mirror option is not ready yet on this current version but we understand it's important for you developers so it'll be on our future development list, we will keep you all updated for any new feature updated. 

Melanie
hattori kun
hattori kun
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raxel_67 (7/14/2016)
where can i find more detailed info regarding the mirror option for motions? the online manual didn't help much, thanks!


There's a mirror pose now? Too bad I'm still in vacation.

Rockoloco666
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where can i find more detailed info regarding the mirror option for motions? the online manual didn't help much, thanks!
Melanie (RL)
Melanie (RL)
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Alembic Export from IC6.5 to Fusion:



IC6.5 Export ABC to Fusion
https://forum.reallusion.com/uploads/images/76284ccc-ff6b-4666-9fc4-4040.jpg

    [ Workflow ]
      in iClone
        1) Active Bake Animation in Project Setting
        https://forum.reallusion.com/uploads/images/e9f0fa4c-9fa8-4f64-9d7b-8745.png

        2) Select the character and Export Alembic
        https://forum.reallusion.com/uploads/images/3a9b35b0-b369-43ef-9ed7-96f3.png

        3) Go to 3DXchange, Export FBX
        https://forum.reallusion.com/uploads/images/401fdcfc-0a68-4a62-ada4-bf8e.png



        in Fusion
        1) Import FBX
        https://forum.reallusion.com/uploads/images/41bef265-d65f-45bc-a49c-ff60.jpg

        2) Keep Material and Delete Meshes
        https://forum.reallusion.com/uploads/images/9afea96f-14bb-4372-b810-3b24.gif

        3) Import Alembic
        https://forum.reallusion.com/uploads/images/d7526c0b-ba8b-4df3-a241-877f.jpg

        4) Assign material to meshes from ABC
        
https://forum.reallusion.com/uploads/images/e43a3a22-a6e7-4a12-a976-32a2.gif
sbaerman
sbaerman
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Melanie (RL) (6/29/2016)
What's New in Indigo:

Indigo Render Plugin / The resolution of the view in Indigo is now completely identical to the one you see in iClone.



Hi Melanie, that is great, unfortunately you can only export "pieces of animation" to Indigo, due to the bug in the
software that makes Iclone crash exporting to Indigo. So, this maybe "nice" feature for Images. But for video this 
is useless, as the export crashes.

Machines :
MSI Gaming Laptop, I7, GTX 1080, 16GB RAM, 512GB SSD, 1 TB HD
Acer Predator Helios 300 I7 10750H, 16GB, 1TB SSD, RTX 2070



Melanie (RL)
Melanie (RL)
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Alembic Export from iClone to Hitfilm:



IC6.5 Export ABC to HitFilm
   
CC Character Character to HitFilm
Toon Maker Character to HitFilm

[ Workflow ]
In iClone (Export ABC)
1) Activate Bake Animation in Project Settings
https://forum.reallusion.com/uploads/images/f1815a94-6324-4915-9e00-bed4.png

2) Select Character and Export Alembic
https://forum.reallusion.com/uploads/images/21b94eae-8357-4826-8fff-5c23.png

In 3DX (Export OBJ)
Please export OBJ as the following settings;
Note. If you want to get more information about these settings, please see the attached document.
https://forum.reallusion.com/uploads/images/b09fb7a1-f5c6-4aca-934e-4b50.png

In HitFilm
Import 3D model (Select OBJ just exported from 3DX)
https://forum.reallusion.com/uploads/images/efbd4520-e6fb-4732-9971-85fd.png

Import 3D animation (Select ABC just exported from iClone)
https://forum.reallusion.com/uploads/images/c7a0c84e-7822-480e-9b89-f857.png

Drag OBJ to Editor
https://forum.reallusion.com/uploads/images/62544532-77da-4e83-b948-51bb.png

   Drag ABC to OBJ / Models / Animations
https://forum.reallusion.com/uploads/images/71640111-891e-480d-a735-ade1.png

Adjust light / camera according to the requirements.
Assign specular textures one by one
https://forum.reallusion.com/uploads/images/04d3868c-82ba-4b35-a313-2085.png

Melanie (RL)
Melanie (RL)
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IC 6.5 export ABC to Maya Workflow:



IC6.5 Export ABC to Maya 
https://forum.reallusion.com/uploads/images/f8bd619c-c900-4f55-aeed-62cb.png


[ Workflow ]
In iClone 
1) Activate Bake Animation in Project Settings
https://forum.reallusion.com/uploads/images/313e610d-9b7f-4054-a6ac-08df.png
2) Select the character and Export Alembic
https://forum.reallusion.com/uploads/images/2c6cfa81-4579-4f5e-a17f-26d6.png


In Maya
Switch to Legacy Default Viewport
https://forum.reallusion.com/uploads/images/f72fdc05-3775-4ee4-9d84-0eb2.png


Provide 2 solutions to assign textures for ABC
a) Assign texture one by one
https://forum.reallusion.com/uploads/images/1c48275a-e90c-4142-84b7-5daf.png

b) Assign Materials (Faster Approach)
1. Go to 3DXchange, Export FBX
https://forum.reallusion.com/uploads/images/3a7475e7-ccf4-46e0-b9e0-bd7b.png

2. Import FBX, and make sure the materials are imported. 
Select the character and delete it.
https://forum.reallusion.com/uploads/images/bbae9de7-d370-482a-9e9d-673e.png

3. Import ABC
4. Assign materials to character meshes from ABC
https://forum.reallusion.com/uploads/images/05b42077-e24d-45fb-89a0-afbd.png


Melanie (RL)
Melanie (RL)
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Posts: 113, Visits: 898
What's New in Mixmove II:

The MixMove Generation 2 engine has been greatly improved with an increased response time, and a smarter motion change routing system. The augmented mirror behavior and the new optimized library for CC characters,  give users full power to test motion sequences in a fraction of the time.




MixMove II –  Click-and-Direct Animation



https://forum.reallusion.com/uploads/images/eb3c2875-2b2f-46ae-b203-1d3d.jpg

https://forum.reallusion.com/uploads/images/1d38b070-699c-4a71-9a38-5ed4.jpg
Melanie (RL)
Melanie (RL)
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What's New in Indigo:

 The camera view in Indigo renderer is now completely identical to the one you see in iClone.

When the project is sent to Indigo for rendering, the issue that thecamera views are not identical between Indigo and iClone is solved in version 6.5

https://forum.reallusion.com/uploads/images/41481098-1da6-4e56-908c-daf3.jpg


Melanie (RL)
Melanie (RL)
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What's New in 3DX:

3DX - Embed Texture 


Add “Embed Texture” option in the FBX exporter for you to determine if your want to export the textures into isolated FBM folder along with the FBX file or simply embed the texture into the FBX file.

https://forum.reallusion.com/uploads/images/09af46d9-0f61-4019-bf4a-e0cd.jpg

Difference:
https://forum.reallusion.com/uploads/images/8bd6fa5e-c33b-4557-ad00-0312.jpg


3DX / Export FBX / Export texture files with easily recognizable names in combinations of material and channel names. If file names are duplicated, then we will add sequence numbers in the end.

https://forum.reallusion.com/uploads/images/dabdd435-7768-4b52-b71a-977a.jpg https://forum.reallusion.com/uploads/images/941bb3ad-3e6c-45fc-92a0-feae.jpg

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