UPDATE: How To Smooth Your iClone 7 Character In Unreal Engine 4
Hidden in the settings is the path to happiness to eliminate the jaggies from your character mesh and bring you the goodness of smooth!
I made a video showing the process. (Thanks to Rampa Tinling for pointing me in the right direction!)
Thank you very much! This is really helpful!
I will try this out. I am curious to see what this does to the performance in Unreal if you are using this for a few characters.
For myself not important at the moment, but probably for others this is of interest: In which way does these settings interact with the different LOD levels (if you should use it)? Or are there different material instances for each level where you could set the tesselation level? (I am not familiar with these details)